and all its requirements are required for scriptrunner-functions to work
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.3
Toned down Tunneler spawn a bit since they where to common
Version 1.2
Adds into some additional encounter LL I forgot in the original to make up for the reduction from the last version
Version 1.1
Removed some Tunnelers that would be renamed if spawned from certain LL
Version 1.0
initial release
Adds Tunnelers nearly everywhere into the Mojave, smaller (but not zero) chance close to roads and near Goodsprings, after finishing the Lonesome Road DLC.
Tunnelers are highly territorial and will attack everyone, be it man or beast, closeby.
Requires: JIP LN NVSE Plugin for the scriptrunner to work
Credits: jazzisparis and LuthienAnarion - JIP LN NVSE Plugin