Fallout New Vegas
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Eli-TheJanitor

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EliTheJanitor

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About this mod

Custom Animations & Sounds
For These Remastered Versions Of My Hunting Shotguns Made Exclusively For WAP At least For The Time Being
(Clipping Occurs On Other Models)

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Includes

Reload

Equip

UnEquip

Shooting Animation

Condition Check

AmmoCheck

Custom Reload Sounds Normalized in the -24db Range

Patched For All Locomotions (No wierd ADS Bugs)





                              
                                 
Recommended and fit for high end models.
Works with vanilla weapons as well however clipping may occur here and there, some more and less for others.
(FYI using on vanilla weapon models is 100% fine and will break not


Requirments

• KNVSE
• NVSE
• ISControl
• B42 Inspect
• 
JIP LN NVSE Plugin
• JohnnyGuitar NVSE
• S
howOffNVSE
(always make sure to keep this updated and have these installed, they wont do anything if they are not needed)


Recommended 

• WAP Models by anonx1987   (Recommended in general even if they are not needed for all my mods)
• Improved Male Body
• Animation Sprint Replacer by Januusz
• JAM - Just Assorted Mods
• ETJ Realistic Enhanced Blood Textures
• Enhanced Bullet Impacts by KiCHo666
• Ragdolls





• My Updated Personal B42 Inertia Settings 
Spoiler:  
Show
[Tuning]
; The amount your weapon should move compared to your own view
; If you want to invert the movement (Make your weapon move slower than your view, instead of faster), make the number negative.
; Separated in to two options for maximum customizability!
;Default = 0.6 & 0.4, respectively
fIntensityMultVertical=-1
fIntensityMultHorizontal=-1.6
; How fast the weapon returns to being centered.
; Actually, I'm not sure what it does, besides another speed multiplier.
; It seems it could be a range multiplier of some kind? Appears to change how fast and far your weapon will move.
; Default = 1
fCenteringSpeed=1
; How fast the weapon reacts to movement changes
; Default = 5
fSpeedMult=5
; How fast the view should return to normal when opening the Pip-Boy
; Prevents snapping or jumping when correcting the angle for Pip-Boy viewing
; I'm aware the name is very similar to one of the above options.
; Default = 0.2
fRecenterSpeed=0.2
; Whether this should rotate like the original Inertia mod, or if it should rotate around the center of the weapon.
; 0 is the original rotation, 1 for the new rotation.
; Default = 0
bRotationMode=0





FAQ
Can I replace your sounds?
Yes, just make sure your sound files have the same name

Can you give me your mod list?
Its NCM texture mods, my reshade and stability mods mostly.  I keep my mod list very light and want to avoid 1000 mods. 

Will you make patches for other weapons?
I don't know

Can I make patches for you weapons?
Ask me before to make sure (most likely yes)

What FOV do you recommend?
65 up to 75 for the player FOV. World FOV is up to you/90.