About this mod
Complete reanimation of the Fat Man and its unique variants across all New Vegas DLCs and TTW. Uses and requires kNVSE.
- Requirements
- Permissions and credits
- Changelogs
- Donations
FEATURES
- Support for a to-be-released kNVSE feature that allows you to attack before certain animations completely end, as in most modern shooters.
- Unique jam variants depending on chance and condition. Please note that a mod like Weapon Jamming Tweaks is required to see jam animations for this weapon, as they are not present in the vanilla game.
- Covers all unique variants across New Vegas and TTW.
- Gameplay-friendly (no changes to animation timings).
- For use with any locomotion set available on Nexus.
- Recommended to use with this set.
- Recommended to use with this set.
DESCRIPTION
I accidentally deleted the description for this mod, and I don't feel like re-writing it. I wanted the animations to reflect the weapon being a post-apocalyptic nuclear catapult, with all of the danger that would entail.
A lot of lovely people helped me here.
REQUIREMENTS
COMPATIBILITY
- Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
- Does not overwrite vanilla animations, allowing you to safely switch back.
DISCLAIMER
Do feel free to offer critique of actual craft elements in the animation.
I fully support gun control measures in the United States.
Any comments regarding anything mentioned in this disclaimer (aside from critiques of the animation craft) will be fully ignored and, if they are hateful, they will be deleted.
Thank you.