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Arc

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arcnox

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About this mod

Adds missing ammo type recipes, makes all (most) ammo breakdown recipes require 25 repair, and removes powder/lead loss from ammo breakdown recipes.

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Early game in a Fallout 3 start of TTW can be a pain sometimes. Talon Company mercs at a low level with no real resources to fight them can be a miserable experience. 10mm AP exists, but stores don't stock much, and a DIY recipe for it doesn't exist either. Well now it does, along with many other recipes. And some of them weren't even stolen from KaptainCnucklz's Missing Ammo Type Recipes mod!

Missing Recipes

As far as I know, all ballistic ammo (not including junk ammo) now has its own manufacturing and breakdown recipes. This includes ammo introduced in the TTW mod. Most recipes do not require the Hand Loader perk, with the exception of:
.50 MG Incendiary and HE
12ga Dragon's Breath, Pulse Slug, Flechette, and Beanbag
20ga Pulse Slug

Ammo Breakdown Changes

All ammo breakdown recipes have been changed to require 25 repair with the exception of .50MG Incendiary, HE, and shotgun pulse slugs. In addition I have removed any other kind of requirement from breaking down ammo, and removed the small (or possibly very large) loss of lead/powder when breaking down ammo.

Installation and Removal

Should be safe to install and remove at any time.

Compatibility

This was designed for TTW, and will not work properly with vanilla FNV.

Acknowledgements

I used KaptainCnucklz's Missing Ammo Type Recipes - Lite Ammunition Crafting Expansion as a base for this mod. If you're playing vanilla FNV, or these changes aren't to your liking go check it out here: https://www.nexusmods.com/newvegas/mods/73855