Fallout New Vegas
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StrikeXV

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All static chemistry sets are now swapped with usable versions.

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There is a problem with chemistry sets placed around the world that aren't usable for some reason, and in NV the only usable chemistry sets that I can think of would be in Doc Mitchell's house and the Abandoned BoS Bunker. Thanks to Base Object Swapper, this small file does away with that problem by replacing all static chemistry sets with usable versions. This also affects any mod that uses static chemistry sets as well.

Works in TTW as well, now that chem set in the Rivet City Science Lab is now usable.

Credits
Sweet6Shooter for original mod idea
powerofthree - Base Object Swapper