This page was last updated on 08 June 2024, 12:43PM
Changelogs
Version 1.2
Added TTW version as a different file.
Fixed two instances of missing YUP forwards
Fixed one instance of 'add topic' not being removed
Version 1.1e
Fixed the wrong dialogue appearing when having gone to get whiskey, and then returned (apparently the whiskey challenge really hates me)
I figured out why scripts were sometimes vanishing. Turns out if you change the priority of a topic in GECK, the scripts are removed. Weird stuff. Fixed that for the last time.
Version 1.1d
Moved Cass' dialogue about checking out her first caravan up the GREETING list, above her low karma warnings, to improve the flow of dialogue. (the dialogue suggests it should be the first thing she talks about after leaving the outpost--something that should have priority over the low karma warnings, else she says those first)
Removed Top Level from 'Ill get a dozen bottles of whiskey and be right back' as it isnt needed.
Added a getobjectivecompleted condition to telling Cass you cleared the roads for Jackson and telling Cass you have enough whiskey bottles for the whiskey challenge, so that they can only appear before buying the caravan, due to these dialogues now being Top Level.
Fixed a script to remove Whiskey from the player when the whiskey challenge is started. Set all 12 Whiskey bottles to be removed at the start of the challenge, as if they were laid out on the bar counter for the challenge.
Version 1.1c
I'm so sorry for updating the mod again in such a short period of time, but I noticed script to add the Whiskey Challenge note was missing in xedit and I had to update the mod again to fix it. I don't know how this happened again. Sorry about that. I updated FNVedit to the latest version so hopefully that doesn't happen again.
Version 1.1b
Fixed an issue in which passing the truth Speech check in Cass' second low karma warning followed up into the fail dialogue
Version 1.1
Added some priority updates that were missing
Added a back button to asking Cass 'you can come with me' (as without it, there's no button to not recruit her)
Fixed Cass' low karma 'leave the party' threats not occuring by changing the 'target' condition to a 'ref' condition pointed at the player's ref
Set the first 'leave the party' threat to only occur when Cass is hired, so you can hire her at least once if you want to take her to the Van Graffs whilst already having low karma
Version 1.0
Cleaned the entire mod in xedit properly, removing every single master other than FalloutNV.esm
Version 0.3
Fixed typo "nevermind" to "never mind." (oops)
Fixed missing 'ask more questions' and CompanionGoodbye after talking about Whiskey
Changed 'so...maize...' moonshine dialogue to link to the backbutton, instead of CompanionGoodbye
Added top level and priority to turning in evidence to Cass against the Van Graffs and Crimson Caravan
Set her GREETING dialogue asking about getting evidence to only trigger once
Set asking Cass 'why' she is uncomfortable in the Lucky 38 to only trigger once (the GREETING associated still triggers)
(likely some more things I forgot)
Version 0.2
I think my xedit didn't save properly because some dialogues within the Whiskey Challenge branch lost their scripts so I fixed that