It's not actually required, but it shares the same gameplay to some extent, with different mod requirements
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* quicksave (side with Customer): at Newton, before help the Newton residentes prepare (all residents' quests were completed already, except Calhoun's) * autosave (side with Customer): at Newton, after wipe out Turner's men (talk to Daniel to finish the mod main quest) * autosave (side with Turner): at former Customer's House, after have done all the jobs * quicksave (side with Turner): at Newton, before wipe out the Newton residents (all residents were killed already, except Robert, which is disabled using Robotics Expert perk - kill Robert and talk to Turner to finish the mod main quest) * Save 0002: numbered save file forced by the mod at Customer's House * Save 0001: numbered save file forced by FNV base game at Vault 11 sacrificial chamber, before starting any mod