Fallout New Vegas
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Created by

Desmo_851 - Artsync - HenryHollows

Uploaded by

ShillyTheBeep

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About this mod

Standard integration of the Gewehr 98 from the required mod.

Requirements
Permissions and credits
This mod changes the Gewehr 98 from the required mod to a gun that follows vanilla game standard non-unique balancing and name conventions. TTW Supported. 

-60 damage
-2x critical chance
-0.9 fire animation speed
-value - 2750 for NV - 340 for TTW

-weapon is added to all standard gun lists for sake of perk benefits, and is added to the "Grunt" list
-weapon is added to all tier 3-4 sniper lists, most tier 3-4 gun weapon lists, and can be found as common tier loot and on vendors starting at level 18 (I think? If someone finds issues in the script let me know and I'll fix it)

-I did not add inherent support for sweets perk pack, if someone uses that and feels upset enough that this weapon isn't in the bolt action hero list, I can go back in and put it in the script, truth be told I'm just very lazy.

This mod also makes the following changes to the "gun" at hand, rather than just the stats of your imaginary bullet deliverer.

-bayonet was removed
-scope removed from the default model
-scope added as a secondary model (hence the .nif overwrites) and added as a weapon mod that requires the vanilla game Hunting Rifle Scope
-ISControl node on the ironsights version is pretty much on point, maybe a tiny pixel off if you're at far ranges (if it messes with people's aim enough I can tweak it, let me know, it should be on horizontally though). I had to bring the node back closer to the player so the gun was further away to prevent clipping when the player cycles the bolt

BIG NOTE
I changed the Editor ID of the weapon to "btsWeapHeavyBarrelHuntingRifle" so that it adhered to my naming conventions and mod tag. I initially made these edits for personal use so if that's a huge issue for you for some reason pass this up. I made a renamed version of the B42 Optics patch and renamed the B42 Inspect folder so that it was compatible still. 

REQUIREMENTS
You need the original mod still for the textures, and I think drop mag meshes if you use that. Let this mod overwrite everything from the original mod. 


Thanks again to HenryHollows for allowing me to post this, thanks to Desmo for the model, and thanks to Art for the animation set.