Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Did you know the Feral Ghoul Reaver has over twice the health of a Deathclaw? They nearly match Super Mutant Overlords in terms of overall durability, and they're capable of dropping you in a couple of hits assuming they don't blow you up first with their flesh grenades that do 250 damage a pop. For reference, regular ghouls sit at 25 HP, with the second-highest tier Glowing Ones packing only 240. The sheer ramp-up of health is, in my opinion (which I respect), extremely unfun to fight against.
This mod uses a script to drop their health down from 1100 to 700. That's it. I was going to boost their damage to compensate, but then I looked at the numbers and to be quite frank, they're still one of the most dangerous enemies in the entire wasteland either way.
Installation:
TTW is a hard requirement, as TTW adds them back into the game in the first place. Install using your favorite mod manager (unless that manager is NMM, in which case, what is this, 2014?)