Fallout New Vegas
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SophieBaybey

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SophieBaybey

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About this mod

Lowers the health of the grossly overpowered Feral Ghoul Reaver from 1100 down to 700.

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What Does This Mod Do?

Did you know the Feral Ghoul Reaver has over twice the health of a Deathclaw? They nearly match Super Mutant Overlords in terms of overall durability, and they're capable of dropping you in a couple of hits assuming they don't blow you up first with their flesh grenades that do 250 damage a pop. For reference, regular ghouls sit at 25 HP, with the second-highest tier Glowing Ones packing only 240. The sheer ramp-up of health is, in my opinion (which I respect), extremely unfun to fight against.

This mod uses a script to drop their health down from 1100 to 700. That's it. I was going to boost their damage to compensate, but then I looked at the numbers and to be quite frank, they're still one of the most dangerous enemies in the entire wasteland either way.

Installation:

TTW is a hard requirement, as TTW adds them back into the game in the first place. Install using your favorite mod manager (unless that manager is NMM, in which case, what is this, 2014?)

Uses a JIP LN script to ensure compatibility.