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Version1.8
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File information
Last updated
Original upload
Created by
OsipUploaded by
Osip1Virus scan
Safe to use
Tags for this mod
Current section
About this mod
This mod add LOD for a many objects and fixes some vanilla LOD meshes.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes Different LOD mods little tweaks and additions - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Main file use a few assets created and owned by "pilamin"
File credits
"pilamin" for his work
Donation Points system
This mod is not opted-in to receive Donation Points
- Changelogs
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Version 1.51
- Fixed model nv_moat-wall-straight-far01_lod. Added the missing half of the fort walls. See screenshots.
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Version 1.25
- Fixed Helios One LOD model added new textures, added new lod for nv_gunrun_kiosk, nv_gunrunsign, tenpenshed01, potdockbg1way01, potdockbg1way02, potdockbg3way01, potdockbg4way01, potdocksm1way02, potdocksm3way01. See screenshots.
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Version 1.24
- Added LOD for woodshackpile02, woodshackpile02alt, powerstationblock01, dlcpittconcblock01, dlcpittconcblock02, scolnellissolarbase01b see screenshots
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Version 1.23
- Added new LOD for nv_westjuniper01, nv_westjuniper02, nv_westjuniper03 see screenshots
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Version 1.22
- Added new LOD for nv_hooverdam_aagun this lod doesn't appears on Hoover dam normally so now it's part of nv_hooverdam_obsdeck_lod model, new LOD for dlc04sandbagbunkerroundtower, nvsatellitedishblackmountain02. Changed LOD for nvsatellitedishtripod.
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Version 1.21
- Added new LOD for nvhooverdamsecuritycheckpoint. New better loking LOD for nvcampgolfcourse. See screenshots.
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Version 1.11
- Small tweaks for neonsignbarrier01_lod, neonsignbarrier02_lod, neonsignbarrier03_lod, bucketloaderbase01_lod, bucketloaderCabin01_lod, excavatorcabin01_lod, dieseltanknv_lod
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Version 1.8
- Added LOD for nv_bssigna, nv_bssignb, nv_signcallville, nv_bc_railsign, rwtunnel, pedwalkend02, pedwalkpillar01, pedwalkpillar02, pedwalkpillarshort01, pedwalkrampr01. pedwalkstr01, metalplank01, metalplank02, woodwallchunk01, nv_ncr_sign, dlc03pipelrg1waylng01, dlc03pipelrg1waysht01, dlc03pipelrg2waysht02, nv_cratebosgeneric01, nv_watercraterect01, nv_watercratesqr01, mettrainbumper01, roadoverpassmid01broken, roadoverpassmid01broken02, nvdlc02burnedbuilding, nvdlc02_parkrangertruck, nvdlc03heliosonesolarreflector, nvdlc03_crate, scolcheckpointfreeside01b, businterior03, nv_firetruck, nv_woodcart, truckflatbed. Redone LOD for boxcar, dlcpittboxcar01. See screenshots
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Version 1.7
- Added LOD for nv_signniptonluck, nv_signniptonwagon, trackflag. Redone LOD for nvsearchlightfirehouse, added a little detail for nv_nipton-town-hall_lod. See screenshots.
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Version 1.6
- Added LOD for nv_highwaysign01, nv_highwaysign02, nv_highwaysignsearchlight, busshelter01, nv_mccomplane02. See screenshots.
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Version 1.5
- Added LOD for sssign, nv_crimcarv_sign, tenpenrwall01, tenpenrwall02, tenpenrwall03, tenpenrwall04, tenpenrwall3way01, tenpenrwallcorner01, tenpenrwallend01, tenpenrwallend02, firingrangeawning01, nvricketybridge128a, nvricketybridge128b, nvricketybridge256, nvricketybridgeend, targetwall02, targetwall03, targetwall04, targetwalla. See screenshots.
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Version 1.4
- Added LOD for crusher-mixer-256x256, conveybelt_quarry_end, conveybelt_quarry_start, conveybelt_quarry_straight, conveybelt_quarry_straightwhl, conveybelt_quarry_support, conveybelt_quarry_supportbase, conveybelt_quarry_supporttop, scolquarryconveyorsmall, nv_bigranchbd, bushulkbackstatic01, bushulkfrontstatic01. Added bunch of nvdlc03otbldgdestroy, it's same buildings from previous update but with different names. See screenshots
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Version 1.3
- Added new LOD for blddupontangled01backcap01, nv_goodspr_home03, cratelarge01, dlcanchcratelargegrey, dlcanchcratelargered, nvnellislargefueltank, dlcanchgassmtank, mojaveexpresssign, nv_signcasamadrid_fl, nv_signcasamadrid, nv_signelrey_fl, nv_signelrey, nv_signmontecarlo, nvbisonstevemarquees, nvbisonstevesign, bssign, novachouse01shell, novachouse02shell, novachouse03shell, scolgsruinhouse02-11, nv_warmemorial, nv_gs-saloon-sign, novac_sign, nv_signstatecal, nv_signstatenev, nv_signthorn, nvsignhighwayjct164, nv_sign_cottcove, nv_sign_redrock, nv_sign_resort, nv_signgoodsprings, nv_signjplroad, shackinteriorwatertank01, exteriorwatertank01, otbldgdestroy01, otbldgdestroy01nv, otbldgdestroy01top01, otbldgdestroy01top01nv, otbldgdestroy01top02, otbldgdestroy01top02nv, otbldgdestroy02, otbldgdestroy02nv, otbldgdestroy02top01, otbldgdestroy02top01nv, otbldgdestroy02top02, otbldgdestroy02top02nv. see screenshots
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Version 1.2
- Added LODs for nvhooverdamoverpass, megatonbrasslantern, megatonburkesshouse, Crusher-Bed-512x512, urbangatedwallstrdestoyed01, urbangatedwallstrdestoyedstone01, jacobstownsign. See screenshots.
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Version 1.1
- Added LOD for nvficus01, nvficus02, nvgreybirch01, nvgreybirch02, nvsassafras01, nvsassafras02, bucketloaderbase01, bucketloaderCabin01, excavatorcabin01 see screenshots
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Version 1.0
- Added LOD for nv_euroaspen01, nv_euroaspen02, nv_euroaspen03, hvbunkernv. Changed lod for nv_mccarran-sign see screenshots.
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Version 0.91
- Quick fix for Gomorrah sign brightness same fix for blddupontangled01_lod
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Version 0.9
- Changed vanilla LOD for nv_gam_sign (Gomorrah sign) see screenshots
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Version 0.8
- Added LOD for nvwelcometothestripsign. Changed vanilla LOD for nvfreesidestripdoor see screenshots.
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Version 0.7
- Redone lod for barrier01, barrier01b, barrier02. Tweaked lod for boxcarwall03\03b\03c. Added lod for woodshack02alt, woodshack03, woodshack03alt see screenshots.
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Version 0.6
- Added LOD for nvdlc03satellitedish. Reduced vertices and triangles for neon signs lod (nv_noso_neonsign01a_lod, nv_noso_neonsign01b_lod, nv_noso_neonsign01c_lod, nv_noso_neonsign02a_lod, nv_noso_neonsign02b_lod, nv_noso_neonsign02c_lod) and for neonsign barriers(neonsignbarrier01_lod, neonsignbarrier02_lod, neonsignbarrier03_lod) this lods use fullmodels for some reasons and have too many vertices up to 2600 for one sign. Now LOD for "WastelandNVmini" can be generated without any problems see screenshots.
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Version 0.5
- Tweaked lod for nv_mccarran-wall_pivot, added LOD for dumptruck01, dumptruck, trucktrailer07, scolnellistanks01, holdingtanktoponly02 see screenshots
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Version 0.4
- Tweaked LODs for nvbungalow01, nvbungalow02, dieseltanknv. Added LODs for holdingtank01, holdingtank03, holdingtank04, holdingtank05, spinningwindmill. Main and optional files combined in one new main 0.4 file because many people doesn't download optional file for some reason.
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Version 0.3a
- Optional files Added LOD for dieseltanknv_lod car03a_lod car03b_lod see screenshots
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Version 0.3
- Changed LOD for blddupontangled01_lod (REPCONN Test Site) see screenshots
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Version 0.2
- Added LOD for nvbungalow01, nvbungalow02 see screenshots
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Version 0.1
- Initial release
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I decided to do this mod because this objects not being touched by any other mod.
To see the changes need regenerate the LOD!
My tweaks for other authors LOD mods:
Much Needed LOD fixed rocks color
Different LOD mods little tweaks and additions.
To see the changes need regenerate the LOD!
My tweaks for other authors LOD mods:
Much Needed LOD fixed rocks color
Different LOD mods little tweaks and additions.