Only tested in TTW, unsure if this works in New Vegas
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
All assets pulled from New Vegas/TTW.
File credits
Credit to the TTW team of course, it's the only way I play Fallout3/New Vegas.
Donation Points system
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Changelogs
Version 1.0
Original
This is a hacky workaround that enables using minigun mods (high-speed motor and damped subframe) on the unique minigun Eugene in Tale of Two Wastelands.
When equipping any combination of minigun mods, the model is simply swapped for the non-unique minigun so that the mods can be attached normally. Standard effects apply.
Note: This is a dumb/lazy way to accomplish this, I just made this for my personal playthrough and figured maybe others would want to use it.
Unique Weapons Upgradable by DiZco12 is a much better example of how this should be implemented, and I encourage you to use their mod to cover a large portion of unique weapons.
This was only tested in Tale of Two Wastelands, I'm not sure if it works in New Vegas.