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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Wooph for the original mod concept.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4
Removed sneakmtidle and swimmtidle animations as they were most likely causing unknown issues as well
Version 1.3
Removed pipboychild animation as it was causing some weirdness with the pip-boy in fallout 3's intro
Version 1.2
Removed aim and aimIS animations as they were causing sights to be misaligned
Version 1.1
Removed directional sneak animations as this gave the appearance of gliding while sneaking
Originally made by Wooph, this mod aims to remove all camera animations in 1st-person with kNVSE, and with full TTW support.
It's not that the original mod didn't support TTW, but rather I found some animations exclusive to TTW had some issues, I.E. the combat shotgun's reload sounds being very very off. So, paranoid that I am (and also not knowing how to use PyFFI), I remade the mod from scratch and went over each of the files provided in TTW manually to remove the camera animations, done by simply renaming the Camera1st node to DISABLED.
As with the original mod, Real Recoil or Immersive Recoil 2.0 is recommended as the game originally added recoil via camera animation, which has of course been disabled with this mod. Additionally, the mtidle.kf animation is removed as the original mod also states it caused issues with getting out of bed at the beginning of the game.