Fallout New Vegas
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Qolore7

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Qolore7

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About this mod

FNVEdit script to fix any references outside of the engine's havok bounds of -27000 units

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Description:
Cells seem to have a havok bound of 27000 units (technically unverified, but nearly impossible to verify without havok source code), and having any references outside of this limit can cause havok bugs and/or crashes. Unfortunately, many mods that disable references set the Z value to -30000, as that is what FNVEdit's cleaning functions set it to (as this is the limit in Skyrim/F4). This script will fix any mods that have references at -27000 units or below and set them to -5000 units, which is still plenty low enough for them to never be seen in-game.

If you are cleaning a mod yourself, you can change the z value that FNVEdit sets a disabled object to in Options -> Cleaning. My script is only used for mods that have already been (improperly) cleaned

Usage:
1). Install FNVEdit
2). Download this mod and extract the "Edit Scripts" folder to the same folder you installed FNVEdit to (there should already be an Edit Scripts folder in there that this mod should align with)
3). Run FNVEdit and load all mods you want to run this script on
4). Once FNVEdit has loaded, ctrl+A in the left pane to select all your mods (it is okay to leave the official ESMs selected as they will not be edited anyways)
5). Select "Apply Script"
6). From the script drop-down menu select the script from this mod (Called "Z-Floor Patcher") then select OK
7). The script can take over a minute depending on how many mods you are patching