Fallout New Vegas
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BlueSkullProductions and Sons of Liberty Team

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TheJournal4

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  1. TheJournal4
    TheJournal4
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    The file is a reupload of a previous version that unfortunately required Deserter's Fortress, which was a mod I was reviewing at the time for BlueSkullProductions Youtube. 
  2. sniperonice
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    I cannot for the life of me find Cl. Batshit. Can anyone please help me out I've looked in every mine on the eastern side of the map, idk if I've got a mod conflict going on or what.
    1. AsianGuy12345
      AsianGuy12345
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      He is in the coyote mine, this guy is pretty easy to take out if you have automatic weapons as only he has a firearm in the group.
  3. ThreatLevelAlpha
    ThreatLevelAlpha
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    Just got done with the mod. If I may add some constructive criticism the references to Doctor Disaster and Zach&Mike were great but I think the MGS references were a little too on the nose. Needed to be more subtle.

    As for the rewards they need to be toned way down. I get the theme of high risk high reward but by the time you finish the mod you're just swimming in ammo, healing items, repair kits, stealth boys, MRE's, and rare chems that there's practically no use for the caps you get.

    Otherwise it wasn't bad at all and most of the hints are easy to follow especially if you have the explorer perk.
    1. TheJournal4
      TheJournal4
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      Thank you for the feedback! 
      I plan to make one last update here soon within a month or two to ease up on the ammo, meds, and whatnot
    2. ThreatLevelAlpha
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      There also seems to be an issue with stealth and detection. Despite having 100 in sneak and have the stealth nanobots from cyberware 2281 mod I was still getting detected from very far away.
  4. Fortnutburius
    Fortnutburius
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    lol I went to lone wolf radio and left when i saw a s#*! ton of hallow hounds little did I know they went and followed me to my trailer player home from another mod and fucking ATF'd the dog their
  5. megablackk1d
    megablackk1d
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    The watcher armor is invisible for me. When equipped only my head shows.
    1. TheJournal4
      TheJournal4
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      Did you extract the textures? It might be a problem on your end.
    2. megablackk1d
      megablackk1d
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      yeah I installed using MO2. It's the only armor that's messed up from my testing.
    3. LegendaryCourier
      LegendaryCourier
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      having this same issue. everything else looks perfect
  6. KodoKitsu
    KodoKitsu
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    I may be dumb, but holly hell, did i ran all over the damn place and cant find the camp at all, scowered the whole area around 188.
    1. KodoKitsu
      KodoKitsu
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      Nevermind. Im just an idiot. I was RIGHT next to it and somehow didnt trigger the location discovery marker.
  7. CellblockPsycho
    CellblockPsycho
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    Interesting. I'll have to check this mod out.
  8. ConeOfCinder
    ConeOfCinder
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    Surprisingly quite fun, looking forward to any future releases
    1. TheJournal4
      TheJournal4
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      Maybe check out version 1.75 that just released!
    2. ConeOfCinder
      ConeOfCinder
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      ngl this + Bleedless is a real nightmare
  9. idioticgamer123
    idioticgamer123
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    I can't seem to locate the general, and I've roamed around the area where the note states he is located and still can't find him, or probably I'm just blind.
    (I searched around the area near Fire root Cave, snipers nest, and the mines near camp search light.)
    1. Matjesstulle
      Matjesstulle
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      The General in IN one of those Locations you mentioned.
    2. idioticgamer123
      idioticgamer123
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      I found him, thank you.
    3. TheJournal4
      TheJournal4
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      I gave an actual lore reason as to why they're in that location in the newest update, at least I hope I put it in his inventory! XD Version 1.75 is out
  10. Rosevale
    Rosevale
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    Okay! Finally found The Old Man by stumbling around.

    Note says Bunker to the SouthWest, this confused me due to the northwest Bunker and- yea, if it read 'SouthEast', that would be a nice fix.

    My two cents - Overall: a good mod with a good concept that can become a great mod if most bounties were fixed to be a bit more spread out, not just clustered together, maybe a more diverse weapon loadout, and so on. My most dangerous fight was with the Legend's Shadow and I wish all of them were like that, and they all could had been, if you tweak it just a bit more I think it'll get to that point, ya know? The Boss was the most disappointing due to her spawn neutralizing her ability for her to fight back, if she was a bit more...grounded, that could had been a really tough bout!

    Also, loving the FAMAS in this.  And the MREs!
    1. TheJournal4
      TheJournal4
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      I think you just inspired what will be Update 1.7! Thank you!
    2. TheJournal4
      TheJournal4
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      update 1.7 is out!
  11. CMButch
    CMButch
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    Hey man, I read Juice's message that you wipe out factions. So in this mod you kill members of vanilla factions? You kill vanilla NPCs?
    BTW: kinda sad that this isn't de facto quest mod xd, since there are no quests.
    1. TheJournal4
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      No, you don’t. You kill the factions that were established in my previous mod: Jade Company, Hellcat, etc. I would not pull a War Trash and have you potentially ruin your game