Things TO DO -nif: parts order to make the blood display on hit correct https://imgur.com/sl4Nl8N
-forgot alpha texture flag -armor skill -visor cubemap
WARNING! IF YOU UPDATE FROM 1.0.0 to 1.0.16 You need at least to REEQUIP the armor, or the energy resistance effect will not be updated (although the 1.0.16 armor shows +40% Eres, the effect would be the old +25% Eres)
You mention that Classic MK I Metal Armor is safe to use on TTW 3.3.2. but does that apply with the non-replacer optional file?
I'll also ask if the other mods (Mk II Metal, Tesla, Combat, etc) on their own can be used on TTW? I know the non-replacers for each of those means they put in a few fixed locations in the Mojave Wasteland, and that's okay.
I have uploaded an update file with the new icons, that were pending for a bigger patch... I just tested them and looks like they should resolve this problem.. at lease in my case. Replace files manually or load below the main file in mod manager.
Why should he struggle to make his mods work without a much needed ressource just to allow you to not install said ressource that everyone else has installed? NVSE exists for a reason, the same reason as to why cinema was invented someday in France or cars in Germany. Because it is better with it. I need a cue.
Probably a dumb question but this heavy armor? My home internet is down atm and won’t be back on for a couple days so I can’t just download and see for myself ahah
All armors in all created color schemes and with all model edits (like custom shoulder pads, new helmets etc) will be in one project. It mentioned in the description with discord server link. In other cases, any items released separately will be released as separate and independent mods.
really love the way this looks, the dt/dr is kinda low for a heavy armor but i guess it's for a balancing reason, this sounds like a good armor for owb due to the roboscorpions and such
80 comments
-nif: parts order to make the blood display on hit correct https://imgur.com/sl4Nl8N
-forgot alpha texture flag
-armor skill
-visor cubemap
WARNING! IF YOU UPDATE FROM 1.0.0 to 1.0.16 You need at least to REEQUIP the armor, or the energy resistance effect will not be updated (although the 1.0.16 armor shows +40% Eres, the effect would be the old +25% Eres)
I'll also ask if the other mods (Mk II Metal, Tesla, Combat, etc) on their own can be used on TTW? I know the non-replacers for each of those means they put in a few fixed locations in the Mojave Wasteland, and that's okay.
tesla helmet at Fallout New Vegas - mods and community (nexusmods.com)
Just trying to eliminate possbilities.
Edit: Same issue with the CaTesla helmet.
Also any plans to make an armor pack with all your work in one mod?
and no, not in near future