Fallout New Vegas

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Spifferino

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Spifferino

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About this mod

A sizeable and lore friendly overhaul for Primm, adding detail, variety, and bolstering the visuals.

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  • Mandarin


Primm is one of the first settlements you visit in the game outside of Goodsprings. What looks like a decently interesting town from the distance quickly turns into disappointment as you enter and are met with some of the subjectively worst level design New Vegas has to offer. Layouts that make you scratch your head, buildings crumbling into near dust, and so many line of sight blocking walls you may as well be playing DOOM 64. Pleasant Primm aims to mend these 'issues' while still retaining a very lore friendly and vanilla feel. An overhaul that doesn't do too much, but also does far more than just a little. This mod replaces much of the architecture in Primm, such as removing the collapsed buildings with in-tact models taking their place, redesigning the bridge to look more visually appealing and make more sense, and opening up previously closed buildings with explorable exterior-interiors. NCR fortifications have been reworked quite a bit to make it look like they actually have a presence in the town, such as adding many sandbag walls akin to Camp Golf, and replacing the shanty structures with well constructed or organized military equipment. Primm was full of plenty of solid walls that blocked line of sight and overall just contributed to a very claustrophobic scene. This was likely done for occlusion planes to be placed in them to save performance on consoles (looking at you, PS3.) These walls have been replaced with fenced variants, visually opening up the town and allowing it to appear much more open. Occlusion planes instead have been placed around the new buildings, and SCOLs were utilized to help with performance. The Bison Steve has also received some upgrades in the way of fixing the layout, and allowing for multiple entrance points to open up gameplay styles. Previously, entering through the main door of the Bison Steve would place you at the leftmost door of the interior cell. This is just plainly wrong and seems to be a design oversight on Obsidians behalf, as many other doors are seen from the exterior and are blocked off. Now you can no longer enter through the main door, and must use the leftmost door on the exterior OR optionally enter through one of the two new backdoors if your lockpick skill permits it. Oh, state line signs were also added to the exit highway of the town. They're present in real life, and in the base game it's never clear that you're entering the state of California :)



This mod is an overhaul, and as such makes extensive edits to the area. This includes architecture placements, navmesh edits, and more. This means mods that also edit Primm will require patches. Below is a list of mods currently known for compatibility issues.

Collection of Patches by theHatInTheCat




Simply drag and drop the contents of the mod into your data folder, and enable with the mod manager of your choice. Alternatively, download using a mod manager such as MO2 or Vortex.