Fallout New Vegas
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Cafe Imp

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CafeImp

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Simple 3rd person 2hr Locomotion change so that it looks less jank when you're running and walking!

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Did you get this Lovingly made Plasma Rifle? It's cool right?! It's everything I love in a goddamn fallout weapon and more! But you see I love playing in 3rd person and IMO... it looked kinda weird when I was walking and running!

So to fix that I used my deep and Orwellian knowledge on the names of New Vegas animation files and a little bit of wherewithal to fix them up a tad. And I did, so now I'm gonna share them with you guys!


But I'm also gonna give you a "pro"-tip. I noticed in a lot of Knvse mods that have 3rd person _male animations, when you look down or up the character doesn't just move their head like normal but their whole body!
This is because 3rd person Knvse animations are based on the arm movements in a 1st person animation(atleastimprettysure...) But regardless! YOU CAN FIX THAT!!! [Just remove the aimup&aimdown animations and you won't bend your spine to the point of serious damage lol!]
     Assault Type Rifles          Cowboy Type RiflesPistols Or Revolvers
- Those files usually look like this: 2haaimup, 2haaimdown, 2hraimup, 2hraimdown, 1hpaimup, 1hpaimdown

2ha- stands for 2 hand automatic, 2hr stands for 2 hand rifle, and 1hp stands for 1 hand pistol

Just to say it I don't know shit about actually animating! I just know the terminology and file names!!

But if you were like me and have no idea how to work KNVSE or any problem similar to that! Feel free to message me!
I CAN TOTALLY HELP!!
(I can also give you some tips and tricks on making some really badass weapon sounds or sounds in general!)

ALSO I RECCOMEND WARMIX AND FROZENS LOCOMOTION!!! You might wanna get the vanilla walking patch doh lol!