This page was last updated on 04 January 2025, 5:40PM
Changelogs
Version 2.5
Fixed a massive error I introduced in 2.4, edited the wrong quest and accidentally caused two instances of the main script to be running, causing untold carnage. 2.5 should work as 2.4 was advertised. Sincerest apologies to anyone who downloaded 2.4, I'm a bit rusty and rushed the update.
Version 2.4
Fixed an issue where changing from 3rd person to 1st with a scoped weapon equipped & in scoped mode would remove the zoom effect from the scope entirely.
Improved the POV detection logic so the mod will no longer consider VATS effects & killcams as the player changing POVs, which was sometimes causing issues & causing the mod's scope functionality to fire unnecessarily.
Version 2.3
Fixed a bug where attaching/detaching a weapon mod to a weapon that was currently equipped would remove the ADS zoom from that weapon in 1st person for the remainder of the session.
Version 2.2
Fixed an issue reported by many users of 1st person weapon FOV getting set to a higher than usual value.
Fixed the issue where sitting down or getting ragdolled in 3rd person would reset your camera to a weird position. This fix requires JIP version 56.81
Removed the scroll to update your camera positions feature and added passive camera updating when your weapon is away and you swap shoulders. This should keep the camera in a more consistent position(s) in a more natural, accessible manner. This also means you can now update your camera position while playing with a controller.
Version 2.1
Fixed a bug where if the uniform zoom option was disabled, scoped weapons would inherit the previously equipped weapon's zoom level when unscoped in 3rd person. This has been changed to take the f3rdPerZoomFOV value from the ini file instead
Fixed an issue where you were unable to toggle certain features of the mod off in the ini file
Added the iDefaultScopeMode option in the ini file, which will let you choose whether scoped weapons will be in iron sight or scoped mode by default when you equip them in 3rd person.
Hopefully fixed an issue where Zoom FOVs of weapons were being reset when swapping POV to 3rd and back again.
Version 1.9
Added automatic first time configuration of the mod based on FOV and TotNW install. 3rdPCO will now set it's default camera configuration depending on these two factors, no need to download a whole separate ini file. Unfortunately this must be done when you update, the mod, so make a backup of your ini if you wish to save your camera configuration. Copy paste ONLY THE [CameraPos] AND [CameraPosPA] sections back into the newly generated ini after you update and run the game once.
Fixed a bug where the mod was reading incorrect FOV values from FOV Slider, again
Fixed a bug where initial camera positions were incorrect on loading up the game for the first time or loading a save
Fixed a bug where the mod was reading incorrectly reading the game's 1st Person FOV instead of the 3rd Person FOV to get it's default FOV values.
Added a fourth Preset option
Stopped spamming messages every time you loaded a save or died if your plugins were not up to date (You should only have to be told once.)
Version 1.8
Added lStewieAl's Tweaks as a requirement as it was missing before. Added overwrite ini toggle for the 'No Scrollwheel POV Change' tweak as it is required for 3rdPCO to function properly.
Improved method if detecting FOVSlider
Added warning if user has Enhanced Camera installed
Version 1.7
Fixed as bug reported by njaal24680 of 3rdPCO not taking weapons with the Increase Zoom weapon mod type without scopes into account. This included the bows from B42 Bows.
Removed FOV management from the mod entirely. 3rdPCO will edit your FOV to zoom in, but it will no longer set it via the ini file. You can use FOV Slider to do this instead. This was a much needed change due to me using the wrong script function to edit the game's FOV.
Version 1.6
Fixed a bug reported by multiple users of a conflict with JAM/Just Loot Menu changing POVs when looting if your weapon was away. Potential fix for TPOl7uHKA's report of weird behavior when you load in before taking out a weapon.
Fixed a bug reported by multiple users of a conflict with JAM/Just Loot Menu changing POVs when looting if your weapon was away.
Potential fix for TPOl7uHKA's report of weird behavior when you load in before taking out a weapon.
Potential fix for reported iron sights 'misalignment' in first person. I have reset the "fAutoAimScreenPercentage" Game Setting back to it's vanilla value (10 if you don't have anything editing it) when in first person. This should fix you not being able to hit anything when before you installed 3rdPCO you could. 'Misalignment' is still technically there, and was not being caused by 3rdPCO, but reverting the Game Setting value should fix the issue for you guys.
Version 1.5
Hopefully fixed a bug reported by multiple users of issues with scopes breaking when swapping between 1st and 3rd person. Turns out string variables can't be trusted.
Version 1.4
Fixed a bug reported by zerogravity060 of being able to use the scope swapping function while firing weapons. This would reset the weapon animation, allowing lengthy animations (bolt action rechambering, etc) to be skipped, allowing exploitation.
Version 1.3
Fixed a bug reported by nxchy of 1st person FOV and 1st person weapon sight FOVs breaking when swapping weapons and POVs frequently
Version 1.2
Fixed a bug reported by alexo2008 of 3PCO not updating its FOV values if FOV Slider was used to change FOV mid game.
Version 1.1
Fixed a bug reported by Dantheman111101 of not being able to install weapon mods on weapons using LB in the Pipboy when using a controller.