Contains a mesh and textures for a new weapon, the Heavy 9mm Submachine Gun. This is a modder's resource and contains no plugin.
Requirements
DLC requirements
DLC name
Lonesome Road
Gun Runners' Arsenal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.10
Fixed problems with an incorrect AlphaProperty on certain parts of the weapon that did not need it, resulting in indoor lighting problems. Fixed a dark spot by creating a new normal map.
Version 1.00
Initial version.
This is a free-to-use modder's resource.
This file contains a mesh for a weapon that I planned to call the "Heavy 9mm Submachine Gun," along with all the textures I edited so that all the parts fit together color-wise. Ultimately, I was unsatisfied with how ugly the weapon looks in first-person view even with the edited textures, but I probably spent more time getting this model to work than I've spent on any weapon mesh I've made in the past. Thus, I decided to finish it out to a form that's almost releasable in case anyone else likes it.
In the Art and Sound tab of the GECK weapon form, use the following specifications to make the weapon work properly:
Reload Anim - ReloadA Hand Grip - DEFAULT Attack Anim - AttackLoop Animation Type - TwoHandAutomatic
REQUIREMENTS Lonesome Road and Gun Runners' Arsenal are required to use this mesh and its textures.
KNOWN ISSUES The top (derived from the Nail Gun) part of the weapon appears much more reflective than the rest. You may be able to fix this by editing the Material Property or by toning down the normal map, but given that I don't plan to release this weapon in an actual mod myself, it is at the bottom of my priority list.
Please report anything else you find in the comments.