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Created by
Nubius_aka_RobcoTerminalUploaded by
RobcoterminalVirus scan
About this mod
Stealth Boy can now be turned off to save power, recharged and repaired if it breaks. Long-term use of stealth boys now has its consequences.
- Requirements
- Permissions and credits
List of innovations
- Stealth Boy no longer disappears from inventory when used
- Stealth Boy activates and spends its charge when the character is sneaking and not shooting (uncloaking on attacks can be disabled via console command)
- Stealth Boy can be turned off to save battery. In combination with point 1, this allows you to hang a Stealth Boy on a convenient hot key and use it if necessary.
- After the charge of the Stealth Boy ends, a discharged Stealth Boy will be added to the inventory with a 40% chance. Otherwise, the Stealth Boy breaks, but there is a 50% chance that it will be repairable (see point 6).
- A discharged Stealth Boy can be recharged with 20 energy batteries. (quantity can be modified via console command)
- A broken Stealth Boy can be repaired at a workbench using a weapon repair kit, but this requires a "Stealth Engineer" perk. Requirements: (Level 10, "Science" 50, "Repair" 50)
- Two new challenges: "Reflection of Light" and "Don't stare at me!":- "Reflection of Light" is obtained for a fully spent charge of 10 stealth boys and increases the duration of the Stealth Boy by 20%; "Don't stare at me!" is obtained for completely spent charge of another 50 stealth boys. It doubles the duration of the Stealth Boy and reduces its breakage chance by 50%. However, the player suffers a penalty to all mental stats (IN, PE, CH -1) when stealth boy is off (i.e. going insane like nightkins). Challenges can be disabled via console command.
- Activating stealth boys no longer stops combat (in sake of balance)
- Sneak bonus from Stealth Boys is reduced from 100 to 25 to increase usefulness of sneaking skill. Sneak bonus can be changed via console command.
- Stealth boy duration bonus from "Stealth girl" perk is reduced from 200% to 100%.
- If a Stealth Boy is used by an NPC like Ulysses, then the effect will be the same as a regular consumable. In this regard, nothing has changed, but on de-stealth a special effect will be played (like one on nightkin).
Set 11GlobalStealthBoySneakBonus to 15 - Stealth Boy sneak skill bonus becomes 15 (you can use any number from 1 to 100. Default is 25). People will stare at you, but you !!! must !!! disable a stealth boy before using this command. Otherwise, bugs are inevitable
Set 11GlobalStealthBoyBreakChance to 10 - Stealth Boy break chance becomes 10% (you can use any number from 0 to 100. Default is 60)
Set 11GlobalStealthBoyReclaimBrokenChance to 10 - The chance of getting a repairable stealth boy becomes 10%. (you can use any number from 0 to 100. The default value is 50)
Set 11GlobalStealthBoyEnergyCellsPerCharge to 1 - the cost of recharging the stealth boy becomes equal to 5 energy batteries (you can set any number and it will be multiplied by 5. The default value is 4)
Set 11GlobalStealthBoyDuration to 100 - Stealth Boy Duration becomes 100 seconds. (200 if Lily is companion. Any number can be set. The default value is 120 and it is multiplied by the modifier when getting "Reflection of Light" and "Don't stare at me!")
Set 11GlobalStealthBoyChallengeOnOff to 0 - if you enter this code, the "Reflection of Light" and "Don't stare at me!" challenges will be disabled. (default value 1)
Set 11GlobalStealthBoyUncloakOnAttackEnabled to 0 - If you enter this code, Stealth-field will no longer be interrupted by attacks (Default value is 1)
Set 11GlobalStealthBoyUncloakingFXEnabled to 0 - If you enter this code, there will be no uncloaking "energy" animation.
(Default value is 1)
Known bugs
- If you drop/sell a stealth-boy (or if it is taken away by a quest like Dead Money), its effect will stop. However, the game will remember it's current charge and this value will be used regardless of whether the player picks up a new stealth boy or returns the old one.
- If you jump with an active stealth boy while firing a burst, then after landing you can continue this burst without turning off the stealth boy(it should turn off while shooting). I have no idea why this is happening, but the bug doesn't seem to be critical.
Requirements
The mod requires New Vegas Script Extender
Installation
To install the mod, you need to transfer the contents of the archive to the Data folder in the root of the game folder, then activate the .esp file in the game launcher.
Version history
v1.07:
Added ability to configure more things with console commands
-Stealth Boy sneak bonus (11GlobalStealthBoySneakBonus)
-Stealth Boy uncloak animation enable/disable (11GlobalStealthBoyUncloakingFXEnabled)
-Stealth Boy uncloak on attack enable/disable (11GlobalStealthBoyUncloakOnAttackEnabled)
v1.06:
1. Fixed problems with countdown display of Stealth Boy charges. The consumption of the last three charges is now displayed as intended. Problems with displaying duplicate messages about the current charge have also been fixed.
2. Fixed the problem with the inability to get new challenge perks ("Reflection of Light" and "Don't stare at me!")
3. "Reflection of Light" challenge perk no longer reduces the chance of breaking Stealth Boy.
4. "Don't stare at me" challenge perk now reduces the chance of breaking Stealth Boy by 50% instead of 100% to make "Stealth Engineer" more useful
5. Reduced Sneak bonus from Stealth boys from 100 to 50 in sake of balance (added optional file with old balance)
6. The description of the "Stealth Girl" perk has been corrected, where it was written that the duration of stealth boys increases by 200%, although in fact the bonus is now 100%
v1.05:
1. Fixed weird name of Stealth Boy item in inventory