Fallout New Vegas
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MrBread

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MrPootisBread

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About this mod

A fully customizable alternative to vanilla lockpicking, inspired by classic Fallout. Lockpick success is determined entirely by chance and your character stats, rather than a combination of stats and a minigame.

Requirements
Permissions and credits
Changelogs
Overview
As the name implies, this mod replaces vanilla lockpicking minigame with a classic RPG dice roll. It's designed for players looking for a more classic experience, or those who are just tired of completing the minigame for a millionth time, but don't feel right about cheating their way through. Mod is highly configurable via .ini file, so you can tune the balancing to your liking.
Hacking version also exists.


How does it work?
When you activate a locked container or a door, the script calculates your success chance using the following formula:

SuccessChance = (PlayerSkill * SkillMult) + (PlayerPerception * PerceptionMult) + (PlayerAgility * AgilityMult) + (PlayerLuck * LuckMult) - (LockDifficulty * DifficultyMult)
 
With default values that's:

SuccessChance = PlayerSkill + PlayerPerception*4 + PlayerAgility + Playerluck*0.5 - LockDifficulty

Then, a random number between 0 and 99 inclusive is generated. If SuccessChance is higher than the generated number, congratulations! You've just picked a lock!
If you fail however, you will lose a bobby pin + there is an optional check (enabled by default) to see if lock must be broken. The calculation for that is as follows:

JamChance = 100 - (SuccessChance + JamChanceMod)

This chance is tested against a random number, same as before. If check fails, the lock is broken and following lockpicking attempts are blocked.
Default JamChanceMod value is 90, so by keeping your SuccessChance higher than 10% you remove any threat of breaking the lock. Likewise, if you somehow tank you SuccessChance to -90% or lower, you are guaranteed to fail jam check and break the lock.


Mod Configuration
You can change calculation variables, toggle printing success chance to console, toggle lock jamming . Check the "Simple Dice Roll Lockpicking.ini" file for details.


Installation
Same as any other mod. Load order doesn't matter. Might want to set bPickLocksWithoutSkill to 1 in Stewie's Tweaks ini to hide "you must have x lockpick skill bla bla bla" messages, although that's purely cosmetic and has no effect on this mod. You will still be able to attempt to pick lock of any difficulty regardless of your skill level.
Requires xNVSE and JIP LN NVSE Plugin.



Compatibility
This mod if fully scripted and doesn't edit any vanilla records.
100% compatible with mods that add alternative lockpicking choices like Simple Explosive Entry.
(Probably) not compatible with mods that alter vanilla door/container activation logic or rely on lockpicking minigame in some way.


Known issues

Lockpicking minigame UI still shows up on screen for a split second after failed attempts.