About this mod
Old mod from me I never released because I never finished it. Finally finished it.
- Requirements
- Permissions and credits
- Changelogs
Here is my own. What's more? It has animation (but a fade to black is hidding the most part), plenty options to configure and only requires xNVSE and JIP while being very compatible. You still need to use a shovel to bury.
How to bury (with default settings): activate a corpse while holding 'grab' control
Options and features:
- you can choose to use the old school Message Box system or the new Event Handlers one (default: event handlers)
- you can choose the control/key to bury a corpse (default: 'Activate' control (compatible with controlers)
- you can choose if you need to hold a shift key (default: yes, the 'Grab' control)
- you can choose if shovel need to be equipped only or equipped and unholstered (default: equipped only)
- you can choose amount of time needed to bury a corpse (default: 1h and 30 minutes)
- you can choose how much karma points are earned (default: none)
- you can choose to use grave models with crosses or not (3 different crossed graves models) (default: no)
- you can choose to disable custom sounds (default: no)
- you can bury human and non human, it just needs to be dead
- cool animations
- all items from NPC transferred to grave, even weapon
- grave has the name of the NPC
- no need a shovel to open the grave, it is already considered opened for you
- no PlaceAtMe function used (uses the goo pile vanilla system)
- will remain or disapear depending of the NPC (like any goo pile)
- will more or less fit the terrain
- no bury on a road, move the corpse on dirt first
- compatible with standard shovels and has a formlist (fListZebumperGravOtherShovels) in wich you can add custom ones
- special animation addition if the corpse is a NCR + you are not ennemy with them + you have good karma ;)
That's all
Enjoy!