Allows you to get "used" crafting items such as syringes and bottles back when you use them.
Requirements
DLC requirements
DLC name
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version v2
Added and distributed 4 new break sounds.
Break sounds no longer wait for the Pip-Boy to close.
Message icon is no longer a happy Vault Boy.
Buffout and Steady now have chance to return their containers.
The recipe for Sierra Madre Martini has been changed to reflect the in-game model. Tin => Whiskey Bottle
Chance for getting a coke bottle back has been reduced. 66% => 25%
Chance for getting a sarsaparilla bottle back has been reduced. 66% => 25%
Chance for getting a inhaler back has been reduced. 66% => 50%
Chance for getting a lunchbox back has been improved. 66% => 70%
Chance for getting a syringe back has been reduced. 66% => 35%
Chance for getting a tin can back has been reduced. 66% => 60%
Chance for getting a whiskey bottle back has been reduced. 66% => 60%
Chance for getting a coffee mug back has been improved. 50% => 70%
Version v1
All scripts have been rewritten, items now have a 1/3 chance to break.
This mod is a medical mod, as it stops your courier from consuming lunch boxes and coke bottles during dinner(saving you some crafting materials in the progress!). The items have a chance of breaking upon use, which prevents them from being infinitely reusable!
Does what it says on the tin, it allows you to keep the items you would normally lose upon activation. This mod has been created using vanilla scripts and is as safe as the Honest Hearts DLC! NOTE: You have to reopen the Pip-Boy for the items to appear! (For now)
Empty Cola Bottle Nuka-Cola Rum & Nuka Atomic Cocktail
Lunch Box Caravan Lunch Trail Mix
Tin Can Pork n’ beans Buffout
Known Issues -The break sound and the notification will play regardless of whether or not it is the player that consumed the item. This is vanilla behavior, the only reason this isn't prevalent is because the consumables weren't placed in an area reachable by sandboxing NPC's. What this means is: Sometimes you will get a notification about a broken bottle or a tin can when roaming around certain areas like McCarran. However, this happens quite rarely so I wouldn't really worry about it.
Coming Later (Maybe) Option to disable "Item added" dialogue Scotch Jake Juice Vodka
Compatibility Could be incompatible with mods that alter the IDs of the listed objects but other than that it just adds an item effect that triggers a simple script upon use.