Fallout New Vegas
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rockbiter68

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rockbiter68

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About this mod

Mini animation pack that covers all animations related to the Silenced .22 Pistol and the Dynamite explosive.

Requirements
Permissions and credits
Changelogs
FNV CLEAN ANIMATIONS | Silenced .22 Pistol & Dynamite




FEATURES
  • Complete re-animation for the Silenced .22 Pistol.
  • Complete re-animation for Dynamite and its variants (Molotov Cocktail, Long-Fuse).
  • Gameplay-friendly.
  • Can be used with any available locomotion set on the Nexus (recommended/used in the showcase videos).


DESCRIPTION
Just a few small things I've been cooking up.

On the Silenced .22 Pistol: believe it or not, most of it is made from scratch. It was a fun little gun to animate, and I tried to capture the covert nature of it, down to the equip and the quick, not-very-mobile reload.

On Dynamite: this was made from an old .blend of hitman's (from his old pack--remember?) that he was kind enough to provide to me, and that somehow survived file deletion. To that end, I didn't bother to change much about the idle--it's actually exactly the same as it was from that old pack, years ago (and which was also removed before archiving times--RIP). Everything else was hand-made by me, and I kept the throw timing exactly the same as vanilla to a) preserve balance, and b) make my life a little bit easier with some technical stuff. The animation didn't turn out half-bad. The flame is hand-animated (fun), and I made an effort to make it look as though the flame was leaping to the fuse.

This particular animation set is also intended to be part of a larger side-project that I'm working on--one that covers all of these handheld explosives in the game with one pack. It's taking a bit longer than I planned, though, but this has been done for a while. As such, I thought I'd kick it to Nexus and let y'all enjoy it.

Also, with the release of these two sets, I've covered basically all of the early game New-Vegas weapons in a manner I deem satisfactory, which makes me happy.

Anyways, the main download is a bundle (both sets), but I do provide a couple of optional files that split the sets up, in case you all want one or the other.

Cheers.


REQUIREMENTS


IRON SIGHTS ADJUSTMENT
The iron sights may be misaligned. This is very easy to fix.

1. Ensure that you have ISControl Enabler installed.
2. Ensure that all of this mod's requirements (above) are completely up-to-date.
3. Use a baseline iron sights alignment mod, like Vanilla Iron Sights Realligned.

In most cases, nothing more should be required from you other than this. :)

However, it is possible that with some weapons, the sights may still be misaligned after completing the above steps. In this case, you have one more step, which is to simply follow the instructions on ISControl Enabler's mod page for re-aligning sights in-game. It is extremely easy, and only takes a couple of seconds. I have also posted an image here with the most relevant control underlined for your convenience.


When I release my animations in packs ("parts"), I will have them bundled with a custom ISControl.ini to simplify the install and avoid senseless overwriting.


RECOMMENDED MODS




COMPATIBILITY
Spoiler:  
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  • Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations. 
  • Does not overwrite vanilla animations, allowing you to safely switch back.
  • No plugin. Safe to install/uninstall mid-game.



SUPPORT
  • If you enjoy this mod in any capacity, please do consider endorsing it.
  • If you wish to support me and my animating habits further, donations are very helpful. Small, one-time donations are especially helpful.