Fallout New Vegas

File information

Last updated

Original upload

Created by

GLOW

Uploaded by

wildgravity

Virus scan

Safe to use

Tags for this mod

About this mod

'Sally Jupiters' Retro silk spectre costume from Watchmen for type 4, featuring seamless and optional HH compatibility. Ported from fallout 4 with permission. Just a re-release to make up the numbers from the botched release.

Requirements
Permissions and credits
Donations

Description:
===========

A type 4 port of lazman555s from scratch The Watchmen's Sally Jupiter/Retro Silk Spectre costume included in their Perraine Outfits Pack For fallout 4, now for Fallout: New vegas.

Read the whole thing.

Featuring!:
===========

  • High Heel Script
  • Optional Type3M Variant
  • Seamless Compatibility
  • Red and Black Retextures
  • New Choker
  • Module garter
  • Module Corset, two variants
  • Three Variants, Full, bodice, and transparent.

Location:
===========


  • This outfit can be found in Benny's suite in the tops, in his bedroom, next to the wardrobes in a vendors trunk marked "costume trunk". Water tower is getting crowded, and I'm running out of places to put things. so i've been getting "creative".
  • Alternatively, I recommend Loot Menu for FNV

Installation:
===========

  • Download it using your mod manager of choice, or manually by unpacking the folder and dropping the data
  • content into your fallout: new vegas game directory, be sure to enable the file before launching the game.

Known Bugs:
===========


  • If you do not have High Heel Script installed your feet will go through the floor
  • This was designed with HH compatibility in mind, and will function best if you have it installed.
  • This outfit was initially designed to be module, and FNV does not play nice with Module.
  • As a result, there may be clipping or gaps in some positions. We reduced this as much as we possibly could, but its likely with Module. As a result, there may be clipping or gaps in some positions. We reduced this as much as we possibly could, but its likely we didn't get everything. it is especially noticeable in sneak mode
  • The type3m version was hastily included as an afterthought. It clips more than the type 4 verion.
Please note:
===========

  • These outfits are set to the same DT as reinforced leather armor.
  •  If you want it higher or lower, you will have to make those changes yourself in the GECK
  • These can be repaired using leather armor
  • module items can be worn with the bodice, if so desired
  • module items will likely clip with other outfits.
Required:
===========


CHANGELOG:
===========

  • 1.2 update features a fixed ESP. an older version of the file was mixed up
  • with a newer version. This has been fixed in the newest update.

HIGH HEEL USERS BE ADVISED!
===========

If you are using the high heel script variant of this file (this is the
main file) then the following mods are HARD REQUIREMENTS! the high heel
system will not work without them! Make sure you have these installed
before reporting a bug.


For HH users:
===========


If you use a mod which requires this, just install it and it will do the
rest. Be sure to have all the requisites, or it won't work. There is no
MCM, but there are some options that can be configured, they are inside a
file named Settings.ini file located in \Data\Config\HH.

These are the parameters:

bEnable: if =1, the mod is activated. Default=1. (...uhm...)
bDebug: if =1, the debug mode is activated and some messages will spam in the console. Don't use it if not required. Default=0.
bPlayerOnly: if =1, the script will work only for Player. If you're not interested on npcs, this will provide better performances. Default=1.
bSound: if =1, it will activate some extra sound samples when you walk with heels. Disable it if you don't like it. Default=1
fSmoothness: this value defines the response of the Player's script, don't modify it if you don't need. Default=0.3.

Recommended but not required mods:
===========


    
F.A.Q
===========


Q: Any chance that you'll convert it to type X, Y, or Z body?

A: I have no plans to convert this outfit to any other body type, but any other ambitious mod author has GLOWs blessing to do so, and to use the textures I have created for this mod. The permissions of this mod for conversion, integration, improvements, or being adjusted for other body types are wide open.

Q: Will you make this compatible with BNB?

A: Honestly? No. Why? Because I don't feel like doing the extra work for something I personally don't use. Again, any enterprising mod author are more than welcome to make this BNB compatible, however, be advised putting this outfit into edit mode in blender and exporting it will break the seamless compatibility. You will want to follow Junkacc11s instructions to use their seamless system if you'd like to approach this task.

Q: Im having a unique bug with this mod that isn't listed here, what should I do?

A: Messages reach us faster then comments or bug reports do for the most part, but before messaging us, commenting, or submitting a bug report, please verify that the bug is in fact coming from our mod by doing all
the usual checks and we'll do our best to address it, but I am frequently AFK -_-, so please try to be patient with our response times!

Q: This mod isn’t lore friendly / wouldn’t be practical in the wasteland / I don’t like this and want to complain! :(

A: If you don’t like it, don’t use it. ACAB includes the fashion police. ¯\_(ツ)_/¯

Permission:
===========


Permission to use assets from this mod in original work, up to and including mash-ups, retextures, improvements to existing assets, conversion to a different body type, or game, quests or inclusions in an overhaul, etc perpetually granted, even in the event of this authors/teams absence, provided the user credits me and every creator I have credited for their hard work. Each individual creator whose assets have been used in this work reserves the right to revoke permission for use of assets at
anytime. Please read individual author permissions on each of the pages and fully adhere to them.

Please note: as a team, we also have the right to revoke permission for use, at any time, for any reason. We keep permissions as open as possible for other mod authors to contribute fun and creative mods to the community, this is ultimately the mission
of GLOW as a "fashion label". but we also have boundaries in terms of how we're treated, and the purpose of the project or the team behind said project.

GLOW
===========


the mod team who collaborated on this port decided to give our team a name, or a "fashion label" if you will, to adequately distribute credit to everyone involved and to be included within the author mention. Each of the individual mod authors contributed a fair share of work and deserves a fair shake for their efforts. Please check out their pages for great mods and screenshots and throw a few endorsements and kudos their way.

If you liked this mod, Please visit these mod authors pages linked above and throw a few endorsements and kudos their way, and check out their mods and images for more incredible work.


Thank You to the above authors for their extensive contributions to the nexus community, as well as graciously allowing me to utilize assets from their mods in my own work, thank you especially to the mod authors who gave our team permission to port, alter, and release this collection on the Fallout: New Vegas nexus, and for all of their beautiful work they have shared over the years. a special thank you, as always goes out to zzjay and AuAllerWelt whose continued contributions, help and support made this release possible. Thank you especially to 7thNightHawk for continually providing beautiful screenshots that always make any mod page special, and thank you to Fallout2am for your work on the high heel script.Thank you always to the nexus community whose continued support
and encouragement incentivizes creators to share their work with you. 

Reporting a bug or making a suggestion:


Before reporting a bug, or making a suggestion for the mod, be sure you have read the entire description for the mod page. Technical/known bugs section for bug reports, FAQ and future plans for suggestions. I try to be extremely thorough with my description and readmes and leave nothing out. If it is already written in the description of the mod, thats where I will point you toward. The description which answers the question or suggestion. Where suggestions are concerned, if it was left out of the
mod, there was probably a reason for it. If you are having a unique bug that isn't listed, messages will reach me faster then comments do. Be very specific about the nature of the bug, (whats happening specifically? can you take a picture?) and follow up with the team. If you're unhappy with enchantments or DT then you will be told to make those changes yourself in the GECK.

Should go without saying but rude/aggressive behavior will go unresponded too.

Credits: