Fallout New Vegas
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rockbiter68

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rockbiter68

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About this mod

Full re-animation set for the Incinerator.

Requirements
Permissions and credits
Changelogs
FNV CLEAN ANIMATIONS | INCINERATOR

Special thanks to Johnson for creating a taking the time to make a whole Incinerator set for himself just so he could help me solve an inane issue I was having with my outdated software. Special thanks to Anirvana for walking me through the basics of using updated software for some specific things.


FEATURES
  • Complete re-animation for the Incinerator.
  • Gameplay-friendly.
  • Supports TTW.
  • Includes two different locomotion options:
    • A version blending Hit - Locomotion and my custom locomotion for walking/iron sights locomotion (featured in the video).
    • A version with no locomotion, allowing you to choose from the various locomotion sets out there.


DESCRIPTION
This was supposed to be out ages ago, but I encountered some technical issues. They're fixed. Here it is. Anything I had to say about it, I've forgotten. I'm just glad it's out. Anyways, we're almost there with having all 2-hand-handle weapons re-animated through kNVSE.

Enjoy. And please endorse.


REQUIREMENTS


RECOMMENDED MODS



COMPATIBILITY
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  • Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations. 
  • Does not overwrite vanilla animations, allowing you to safely switch back.
  • No plugin. Safe to install/uninstall mid-game.




SUPPORT
  • If you enjoy this mod in any capacity, please do consider endorsing it.
  • If you wish to support me and my animating habits further, small, one-time donations are especially helpful.






CREDITS & THANKS
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As always, I'm both standing on the shoulders of giants here, and supported by some very helpful people. The following individuals have  either supported, assisted, given me resources, knowledge, or  encouragement in order to animate. They are, in no particular order, as follows: