Played using BBD - File 01 - Meshes version 1.0, BBD - File 02 - Textures Part 1 version 1.0, BBD - File 03 - Textures Part 2 version 1.0, BBD - File 04 - Sound version 1.0 and BBD - File 05 - ESM and Misc version 1.0
It's not actually required, but it shares the same gameplay to some extent, with different mod requirements
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* quicksave (before point of no return): at Deadpan's House, before speak with the Dome scientists (all gear is in the Trunk) * autosave (before point of no return): at the Boulder Dome's Lab, before speak with the Dome scientists * quicksave (Brotherhood of Steel gameplay): at Colorado Wastes, before fill the truck with gasoline * autosave (Brotherhood of Steel gameplay): after complete the mod quests, at the Sink (using the Sink as player housing since Vanilla End Game Save Files, all gear is in the bedroom trunk, safe and lockers) * autosave (NCR gameplay): at Harold's Room, before kill Sarah Johnson * quicksave (NCR gameplay): after complete the mod quests, at Nova Industries, NCR Barracks, before collect the bounty on Firefly * Save 0001: numbered save file forced by FNV base game at Vault 11 sacrificial chamber, before starting any mod