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File credits
My boyfriend came up with the name of the challenge, I would have made it a shitpost if it was up to me. Bad at names.
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Changelogs
Version 1.2
Implemented InitExtraMiscStat in a gr scriptrunner. Misc stat should now appear at the start of the game.
Added test cell: p20HamRadioTest
Version 1.1
Reduced challenge threshhold from 25 to 10. This makes the challenge complete per 10 radios. I made this change because after playing some it felt like it took too long to beat for a low xp repeatable challenge. This will however effectively x2.5 the amount of total xp from all ham radios, though that might not be a bad change.
Reduced challenge interval from 5 to 1. This makes the challenge message show up for every radio you activate, instead of every 5th radio. This makes it more obvious that the challenge exists, and radios are rare enough in new vegas that this wont be spammy.
Simply adds a misc stat which increments when activating a ham radio, and a repeatable challenge that completes when you activate 10 ham radios, which works like the low xp challenges (50xp per 10 radios).
Note that only the first activation of a ham radio counts - you can't turn off and on a radio again to game the system. It also won't work retroactively, you'll have to go back and activate radios you activated before you installed this mod for them to increment the challenge and stat.
This was an idea that came to mind when I was thinking of a simple and vanilla-style way I could make ham radios useful for something. Make them a fun little collectible-type game. I activate every one I see anyway.
Requires JIP LN and JohnnyGuitar NVSE. Works perfectly with TTW and DLCs, no patches needed. Will conflict with mods that modify the ham radio record. Model changes are probably fine though.
Compatible with Tale of Two Wastelands, no patch needed.
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