It would be great to see big overhaul mod that would just combine all these "restored minor content" mods. The Living Desert, MoreMojave, Mojave NPCs, Uncut Wastelands, LD's Improved New Vegas etc in one big ESP/ESM for full compatability and cleaner mod list.
Hi! Love your mod! I have a question, the Goodsprings Settler that we save in the beggining, keep disappearing after we start the Ringo quest. Do u have any idea why?
Hi, thanks! What do you mean by keeps disappearing? The lady at the Goodsprings Source, if saved will go home. With this mod, she will leave her home and hang around outside. She will enter the saloon occasionally. Out of all the settlers in Goodsprings, she spends the most time in her home, so she won't be seen often.
It's conflicted with original jsawyer mod which already restored bunch of a cut NPCs, so it created two duplicate Wasteland Adventures. If it possible, can you make a patch for Jsawyer mod? Most of us here play with Jsawyer mod since it was made by FNV developer as a final unofficial patch for the game.
great work but most of the npc's and content this mod adds or restores has already been done to death by other mods principally TLD and mojave npc's, that said the changes done to primm's npc's should've been a standalone mod imo
Hi thanks. Yeah, I know. I made this for myself at the beginning of the year to make the Mojave how I wanted it to be. Which is restoring as much disabled/"cut" content as I can find and adding my own changes, which are improving NPC AI packages and adding more NPC's to certain locations. Opening buildings and giving them a purpose. I figured others may like this too, so I published it! I'm still working on this though.
yeah i get it but i think it does way too many things at once which leads to compatibility issues very quickly; principally settlement mods, mods editing interiors, mojave wildlife AND the aforementioned two. the edits you made to primm are awesome though and i really think they could be a standalone mod because there isn't a single mod on the entire NV nexus (not even TLD) that actually makes primm's npc's behave as they should after the town gains a new sheriff and the casino reopens.
I enthusiastically second making a standalone "Better Primm" mod. The updates really bring this town to life, especially when coupled with the New Bison Steve Hotel mod.
Can you also do this too for that one NPC in Goodsprings? Give him the ai npc package? So in Goodsprings, there is this one NPCs near the bighorner ranch, in the middle of the town, which don't have ai npc package for sleep, eating,or going to saloon like everyone else in town. Oh if it possible, can you make a separate version for this from the main file? Since some mods like Uncut Wasteland, Yukichigai, etc might be conflict with yours.
Is it the NPC I have added? I realize I've forgotten to give one NPC things to do in Goodsprings, so he just sandboxes. I don't think I'd be able to make a separate version. I don't use those two mods so I'm not sure what will happen. Sorry
Is it the NPC I have added? I realize I've forgotten to give one NPC things to do in Goodsprings, so he just sandboxes. I don't think I'd be able to make a separate version. I don't use those two mods so I'm not sure what will happen. Sorry
So judging from the comments I assume it is not advisable/recommended to use this alongside mods like The Living Desert, MoreMojave, Mojave NPCs etc due to the conflicts present?
so many NPC's have been made essential, just so they dont die to the random events... If you want Novac or the Grub 'n Gulb to survive longer, make some armed wanderers spawn in.
Setting a bunch of NPCs to essential feels antithetical to FNV. Unfortunate deal breaker
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It's conflicted with original jsawyer mod which already restored bunch of a cut NPCs, so it created two duplicate Wasteland Adventures. If it possible, can you make a patch for Jsawyer mod? Most of us here play with Jsawyer mod since it was made by FNV developer as a final unofficial patch for the game.
Thanks!! :)
Oh if it possible, can you make a separate version for this from the main file? Since some mods like Uncut Wasteland, Yukichigai, etc might be conflict with yours.
This NPC right here, would love him to have a npc ai package.
If you want Novac or the Grub 'n Gulb to survive longer, make some armed wanderers spawn in.
Setting a bunch of NPCs to essential feels antithetical to FNV.
Unfortunate deal breaker
Edit: A documentation or description change would be nice, since it still says for example Novac NPCs being essential in the description