Fallout New Vegas
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AmaccurzerO Laclongquan

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laclongquan

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About this mod

Animating all those useable terminals Tale of Two Wastelands. Animating the microfiche (aka microfilm) machines. Replace 4 FOUR mods with only one esp. Save your poor load order list, TODAY!

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This mod adds custom animated screen savers to all useable desk terminals in the game, both DC wasteland and Mojave wasteland. If it's useable, it should show a screensaver, very different from broken inactive terminals with just a glance.

This mod turn the microfiche/microfilm machines in both DC wasteland and Mojave wasteland. Activating one to see the images start scrolling with different topic per machine per land. 

==What is the difference==
Compare to various other animating mods here, this one is simply concentrating on two type of items, microfiche machine and terminals. The other mods change too much, that make me... leary to use them. Not just I accuse them of too complex or anything, but just I want something narrow, easy to see the difference in these specific aspects. And once uninstall, it should not affect anything.

MOST IMPORTANTLY, this one work in both DC Wasteland and Mojave, aka TTW332 compatible.

==DO I NEED THIS MOD?==
If you ever look at the sparse, lifeless land of apocalyptic Capital Wasteland you would not need to ask this question.
When you look at it again in FNV engine, via Tale of Two Wasteland total conversion project, this question would not arise, and you would run to install mods to make it not so lifeless.
Problem is, unconverted F3 mod wont work well if at all on TTW. And if it ever work on TTW v322 it might not work on v332.
AND EVEN if they all work, 4 different mods with 4 different esp will occupy 4 slots, bloating your load order list.
So yes, this mod, in my personal opinion, is so important that I get off my lazy incompetent ass to make it.
And once I finish it would need sharing so other TTW users can enjoy my fruit of labor.

==Installation==
Installation Guide (read carefully please):
1. Download, endorse the original fo3 files of the animated microfiche : Extract it to c:\TTWAnimatedTerminalMicrofilm\ . it should have two folder meshes and textures and one esp. detele its esp.
2. Download, endorse the fo3 version of animated terminals . Extract it to c:\TTWAnimatedTerminalMicrofilm\ .  it should have two folder meshes and textures and one esp. detele its esp. It should not overwrite anything other than folders since files are different. 
3. Download, endorse the fnv version of animated terminal . Extract it to c:\TTWAnimatedTerminalMicrofilm\ .  it should have two folder meshes and textures and one esp. detele its esp. It should not overwrite anything other than folders since files are different. 
4. Download, endorse the FNV version of animated microfilm machine. Extract it to c:\TTWAnimatedTerminalMicrofilm\ .  it should have two folder meshes and textures and one esp. detele its esp.  It should not overwrite anything other than folders since files are different.
5. Download and endorse this mod. Extract it to c:\TTWAnimatedTerminalMicrofilm\ . It should not overwrite anything.
5. (Important) Check folder c:\TTWAnimatedTerminalMicrofilm\ It should have two folder meshes and textures, 2 text files (unimportant) and TTWAnimatedTerminalMicrofilm.esp . Now archive the whole thing for safe storage and next time you dont have to redo the whole dang thing. From now on you can just use this rar/zip/7z thing instead.
6. If you use MO2. You can use the install button to install the said archive. Which is safest. 
+++ If you use Vortex, you can install it however you normally do. I am afraid I can not provide assistance. TTW require MO2 not without reason, and TTW user that use Vortex are competent enough you dont need me...

==Credit==
1st credit go to the people at Bethesda and Obsidian for making the wonderful games.
2nd credit go to AmaccurzerO for making the wonderfully animating assets and spread it to 4 different mods on 2 different games~ 
3rd credit, hat off to developers of FNVEDIT, without which a super noob in coding and modding like me can not make this mod at all.
4th credit, hat off to developers of Tale of Two Wastelands, without which there is no need to do this whole mod.