Fallout New Vegas
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DuskWulf

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DuskWulf

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About this mod

We've had power armour walking sounds, but now we have power armour landing sounds! Jump, land, and hear appropriate sounds for whatever you landed on! Hooray!

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P.A.L.S. — Power Armor Landing Sounds

Description

Want some P.A.L.S.?

When you jump in power armour, and then land, the game plays an appropriate sound for the power armour. This won't play for enemies, just you. And only in power armour. It's... kinda neat. I honestly thought it couldn't be done.

Setup

  • Download this mod and extract the esp and Volumizer folder into your Data folder;
  • Download Power Armour Landing SFX and open the archive;
  • Go into Power Armor Landing, then Data;
  • Extract the Sound folder into the Volumizer folder you extracted from my mod;
  • Run the Volumizer file;
  • You'll be presented with a new archive named Power Armor Landing SFX - Volumized.7z;
  • Extract that archive to your Data folder;
  • You can now delete the Volumizer folder;
  • You're good to go, have fun stomping!

If the executables make you nervous, you can just delete them from the archive before extracting and get replacements from their official sources.

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If that sounds like a lot of hassle but you're still dubious, upload the archive to VirusTotal.

I know Internet files can be sketchy, so I want you to be able to use this with confidence, however you want to go about it. I've done my best to make this all as convenient as possible.

Notes: If the volume is too high/low, right-click the Volumizer file and click properties. 15 is the default, it's the dB the sounds are reduced by. Change 15 to a bigger number for quieter sounds, or a smaller number for louder sounds.

How??

I felt like a bit of a magician with this. Okay, so, I noticed that the IsInAir function fires one frame before actually landing. You see?! So, I check for IsInAir at 1, set a variable, then when IsInAir is 0 I change the sounds to the power armour landing sounds, and one frame later I change them back! This prevents the sounds running for those not wearing power armor. Wheee. I feel accomplished right now.

Known Issues?

One. It won't play for your companions or enemies in power armour. I don't see this as a huge issue as they don't jump much anyway. It's only really when they fall that you'll notice it.

I am noodling some solutions for this but it's very complicated, and it's even moreso when considering modded companions. I mean, I guess I could create a FormList for BoS, NCR Heavy Rangers, and all non-modded companions and iterate through that but it might chug and there has to be a better way.

Hopefully.

Right now though? I don't see it as a massive issue. It works for the player, always, without error, and that's the main thing!