Fallout New Vegas
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Sigerious

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Sigerious

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42 comments

  1. SPITSPHIRE
    SPITSPHIRE
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    not sure if its something on my end but for some reason the forward power attack doesent have the normal "lunge" that melee weapons do when in first person, the weapon just does a normal light attack instead.
    1. CaptainFexis
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      +1
    2. Sigerious
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      It's intended 
    3. CaptainFexis
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      how its intented i cant fukin charge man its annoying
    4. Sigerious
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      Git gud lmao
    5. CaptainFexis
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      nvm, found a way to charge XD
  2. holylight372
    holylight372
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    Hey I edited the json file to include weapons from TTW, do you mind if I upload it? Also thanks for the mod!
    1. Sigerious
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      Hi! I will upload big TTW - addon for all my anims soon:)
  3. Quadratordo
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    Absolutely lovely mod; really makes for some proper inner caveman channeling; really suggest this one for anyone looking to give good BONKS.

    Are there any plans for similar content featuring two-handed weapons? I'd imagine that a super sledge (& unique) would be outright brutalicious to use when paired with this style of animations.

    Oh, scratch that, i didn't even notice you did those already. Guess it's time for bonkin'
  4. MKNax
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    I usually really like your stuff but not this one. Why do the anims stop halfway through the swing? That doesn't make sense
    1. Sigerious
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      Coz swinging blunt weapon left and right is silly. 
  5. ItzBlitz
    ItzBlitz
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    so where do you go nowadays to learn how to do fnv animations? is there a discord? i'd like to get a start but i have no idea where to go for any resources or the like
    1. Sigerious
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      Best place to start https://www.youtube.com/watch?v=ichgnfJ-e-w&
    2. ItzBlitz
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      i appreciate it. do you know if there's any discords available for the fps animating community for fnv?
    3. rockbiter68
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      There is. See how far you can get with the tutorial provided (get a decent .blend set up or an animation imported in-game), and when you have questions, contact one of us, and someone will more than likely send you an invite where you can more freely ask questions/seek feedback. :)
  6. harimau93
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    is the 3rd person bugged? i mean the vanilla 3rd person vanilla melee anim, somehow the anim do not play, just sound of whosp! whasp! whisp! can be heard..
    1. Sigerious
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      My mod doesn't change anything about 3rd person.
  7. SNIPD
    SNIPD
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    ur anims are so weighty! what more could i ask for! top notch bludgeon animations George!
    1. Sigerious
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      Thank you!
  8. AccidentalAwesomeness
    AccidentalAwesomeness
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    Can we get a SIGMA Chainsaw set next?
    1. Sigerious
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      Tbh chainsaw is fine, don't have plans to do it
  9. KappyHamper42
    KappyHamper42
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    This is really cool, makes it feel more visceral! Small nitpick, but is it possible to just make it swing as normal and only make those impact animations come into play only when you actually hit a surface or an enemy's hitbox? I know nothing about scripting so I don't know if it would be challenging to implement or not.
    1. Sigerious
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      Yeah, that can be cool, but i don't know anything about scripting 
  10. vip86
    vip86
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    i tested it for a few minutes, it feels amazing
    especially the 3 consecutive strikes power attack, feels brutal
    the sudden stop at the end of the attack actually feels Good when you time your strikes right and not just hit the air
    any plans for the Katana and the baseball bat ?
    speaking of the Katana, since they are extremely sharp, maybe they should continue slicing and not just stop at the end of the attack like the Blunt weapons
    anyway, Great work
    1. Sigerious
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      Sadly I'm not scripter, so I don't know if it's possible. Yeah, i know about slicing, you can check Shish kebab anims, they don't stop at the end and go through. For blunt i decided that this "hitstop" is better way