not sure if its something on my end but for some reason the forward power attack doesent have the normal "lunge" that melee weapons do when in first person, the weapon just does a normal light attack instead.
Absolutely lovely mod; really makes for some proper inner caveman channeling; really suggest this one for anyone looking to give good BONKS.
Are there any plans for similar content featuring two-handed weapons? I'd imagine that a super sledge (& unique) would be outright brutalicious to use when paired with this style of animations.
Oh, scratch that, i didn't even notice you did those already. Guess it's time for bonkin'
so where do you go nowadays to learn how to do fnv animations? is there a discord? i'd like to get a start but i have no idea where to go for any resources or the like
There is. See how far you can get with the tutorial provided (get a decent .blend set up or an animation imported in-game), and when you have questions, contact one of us, and someone will more than likely send you an invite where you can more freely ask questions/seek feedback. :)
is the 3rd person bugged? i mean the vanilla 3rd person vanilla melee anim, somehow the anim do not play, just sound of whosp! whasp! whisp! can be heard..
This is really cool, makes it feel more visceral! Small nitpick, but is it possible to just make it swing as normal and only make those impact animations come into play only when you actually hit a surface or an enemy's hitbox? I know nothing about scripting so I don't know if it would be challenging to implement or not.
i tested it for a few minutes, it feels amazing especially the 3 consecutive strikes power attack, feels brutal the sudden stop at the end of the attack actually feels Good when you time your strikes right and not just hit the air any plans for the Katana and the baseball bat ? speaking of the Katana, since they are extremely sharp, maybe they should continue slicing and not just stop at the end of the attack like the Blunt weapons anyway, Great work
Sadly I'm not scripter, so I don't know if it's possible. Yeah, i know about slicing, you can check Shish kebab anims, they don't stop at the end and go through. For blunt i decided that this "hitstop" is better way
42 comments
Are there any plans for similar content featuring two-handed weapons? I'd imagine that a super sledge (& unique) would be outright brutalicious to use when paired with this style of animations.
Oh, scratch that, i didn't even notice you did those already. Guess it's time for bonkin'
especially the 3 consecutive strikes power attack, feels brutal
the sudden stop at the end of the attack actually feels Good when you time your strikes right and not just hit the air
any plans for the Katana and the baseball bat ?
speaking of the Katana, since they are extremely sharp, maybe they should continue slicing and not just stop at the end of the attack like the Blunt weapons
anyway, Great work