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Changelogs
Version 1.2.3
Fixed DamWar Ranger armor, since I removed the JoO model.
Also reverted Editor ID of the Ranger Riot Helmet. Must've missed it on the first pass.
Added a new glow effect to the NCR Ranger Riot helmet.
Removed stat bonuses from NCR Ranger Combat helmet. After some thought, it having a bonus on top of the armor was a little silly.
New model for the NCR Ranger Riot Helmet and new textures for the armor, from the ADAM mod. Downscaled to fit the vanilla texture sizes, and also made the helmet/trenchcoat black. Really starting to grow on me, so I wanted to give this armor a nice makeover.
New model for Desert Ranger Riot Helmet and new textures for the armor, from the ADAM mod. Armor model improvements from the "skinned mesh improvement mod". Might as well give the same treatment to the Desert Ranger one, too.
More armor rebalances. I decided to stick much closer to my "2 DR for 1 DT" rule more closely. I had a thing for keeping fives, but it's made some armors have some very inconsistent rules. More armors should now be more protective overall.
Rebalanced a lot of the leftover Fallout 3 armors. Many of them were hastily balanced. For the two people who use my mod with TTW. (I'm sure it doesn't even matter, since TTW makes sweeping changes that probably overwrite the changes I made anyway.)
Rebalanced the raider armors to be closer to what their design would suggest. Lighter armors weigh less and protect less, heavier armors protect more and weigh more.
New gloves for the Ranger Combat and Riot armors. The original textures were really low res, and it bothered me. New gloves, retextured from Antistar's "Dragonskin Tactical Outfit".
New textures for some of the pre-war outfits. Not sure of the original source, but it gives them some more variety.
Renamed "Black Pre-War Businesswear" to "Dark Pre-War Businesswear". Renamed "Dirty Pre-War Businesswear" to "Light Pre-War Businesswear".
Version 1.2.2
Included Combat Armor, Reinforced Mark 2 model from the "skinned mesh improvement mod" since, with the gloves, the player has a floating hand without a pipboy glove.
Removed YanL Combat Armor redesign and instead decided to stick with the vanilla design, with an improved model from the "skinned mesh improvement mod". That didn't last long, did it? What can I say, I'm coming back around to the vanilla stuff.
Retexture of the Mark 2 combat armor by ScottMemelord to bring it closer to it's classic design.
Included chin strap for the helmets for the Mark 2 and Mark 3 by QwibQwibMods.
Reverted change to the NCR Riot Ranger armor back to the vanilla design. Slight texture edit to make the coat black to fit with the helmet, and also a model improvement from the "skinned mesh improvement mod". I like the vanilla design better.
Buffed some armors DT/DR values, namely the NCR Ranger Riot Armor and several power armor helmets, as well as buffing the NCR Heavy Trooper armor since it was weaker than the Riot Armor. Desert Ranger armor was also buffed accordingly.
Decided to separate out the TAO - AWOP plugin. I myself don't use AWOP anymore, but it will be available as an optional download from hereon.
Version 1.2.1.1
Fixed DamWar Centurion armor being invisible. Whoops.
Fixed DamWar Ranger armor being invisible. Incorrect path.
Fixed DamWar Legion armor being invisible. Unused asset.
Version 1.2.1
Reverted changes to Ranger Casual Outfit and Ranger Vest Outfit. Rebalanced accordingly. After some thought, I really didn't like the TG stuff. Think it departs way too far from the vanilla aesthetic.
Reverted Combat Armor Mk3 to vanilla model, with gloves by TempleOSDefender. I like the vanilla design better.
Changed Combat Armor Mk2 model to one by YanL, with helmet change by AloBautist.
Compressed a texture for the Riot Ranger Helmet's neck. 16 mb uncompressed. Yikes.
Version 1.2
Few edits to some armors that had really bad clipping issues in first person.
Some more texture optimizations. Few that I missed.
New armors for AWOP's leather armor, by WetDogSquad.
Reverted change for the "Merc Charmer" Outfit.
Converted the "Formal Wear" mesh to use the vanilla female body. Previously, it used the Type3 body.
Gave Vera's Dress some underwear, since with the new body textures, it has the lower body exposed.
Forwarded some fixes by YUP.
Changed the "Mercenary Outfit" to the "Wanderer Jacket", and included a new model by Thundersmacker. Old model was removed. Textures were properly compressed. This was included, but never used.
New model and rebalance for the "Grunt Outfit Mk2", now known as the "Urban Grunt Outfit". Kitbash by me, using the vest edit by butchcassidy1118.
New model and rebalance for the "Bounty Hunter Duster". Kitbash by me.
Fixed female dropped armor of the "NCR Ranger Combat Armor". Was pointing to a null reference.
Further stat modifications. "Tesla Armor" effect now gives Energy Resistance. Some stat boosts were lowered considerably.
Removed Gas Mask model by TheLozza. This replaced the playable version of Ulysses' Gas Mask. Decided not to use it anymore. Also, the textures had weird dimensions.
Reverted some changes to Editor IDs. I changed some of the Editor IDs to make organization easier, but after learning that it's not recommended, at all, to do that (due to how scripts work), I decided to change back any Editor ID changes I made previously. This mostly affected NCR armors.
Removed One-handed holster position animation. Not sure why it was included in the first place.
Fixed a long-standing clipping bug with one of the NCR trooper armors.
Forwarded a fix for the "Canon Courier" armor.
New model and rebalance for the "Metal Armor Reinforced Mk2", now known as the "Tesla Armor". Asset by DaiShiHUN. I wanted to include the one by TPOl7uHKA, but in my opinion, that model sticks out a bit too much compared to other vanilla assets. Even though DaiShi's is older, it fits the vanilla aesthetic much better.
New model and rebalance for the "Combat Armor Reinforced Mk1", now known as the "Delta Combat Armor". Asset by Butchcassidy1118.
New model and rebalance for the "Combat Armor Reinforced Mk3", now known as the "Naval Assault Armor". Asset by Butchcassidy1118.
New model and rebalance for the "Combat Helmet Mk2", now known as the "Protec Helmet". Asset by Butchassidy1118.
Removed unintended changes to some weapon damage effects.
Changed the boots on the "Ranger Desert Armor" model. Original boots were poorly shaded, and had terrible lighting as a result. New ones look better in lighting, and I think fit the "tactical cowboy" aesthetic better.
New female mesh for Dean's Tuxedo. Converted from "Dead Money Type3 Outfits" to use the vanilla body. Also gave the suit a unique and powerful skill boost.
Fixed path for Vera's Dress. Some really old leftover filepath that I didn't change.
Fixed some record changes to FormLists and Armor Addons that were changed but then reverted in xEdit. Also removed some old/unused records.
Buffed Great Khan armor to reflect their battle hardiness. Their armor DR values are 3x that of their DT values. Helmets remain unchanged. Also gave them a unique effect.
New armor models for Boone's Survival and Assault armor. Both now have unique looks that match the rest of the NCR's armor replacements.
Version 1.1
Reduced some stat buffs, as they were way too much.
Reverted changes to female Gambler outfits. Had a hard requirement for Type3 Bodies, and I don't use them, so they're getting removed.
Aggressive texture optimizations. Some of the texture files were way too big. Some didn't even have compression. Absolute bloat. Should cut the size of the mod in half.
Stripped out some unused content.
Version 1.0
Initial release.
TOTAL ARMOR OVERHAUL Read the changelog for more concise details about armor changes. 1.2 introduced a lot of new changes.
A universal armor replacer that started out simple enough. I didn't like the look of the Combat Armor, so I first replaced it with something better. Sleeved combat armor looks much better in my opinion. This was years in the making (meaning I've been sitting on it), and I finally decided to release it.
This was meant to compliment a more "vanilla-centered" experience, meaning that most of the armors don't have super high-quality textures or models.
I recommend "Titans of the New West 2.0" as a companion mod. Just disable Gameplay changes, as TAO does it's own PA rebalancing. (Unless you prefer TOTNW's rebalance)
What's changed?
All armors have been given DR. The values of DR are twice as much as DT, meaning armors such as Power Armor are much more effective in stopping damage, making the use of specialized ammo, such as AP, more necessary. This will also make armors more effective if you have damage multipliers on.
Most armor now has varied skill and SPECIAL buffs, with unique armors giving higher and more useful buffs. It is an RPG, after all.
Most armors have received visual changes. Some that I've even forgot about.
Caesar's Legion armors have been slightly changed to be more professional and varied.
NCR trooper uniforms now resemble US army gear used during the Gulf War. Rangers have been given a more "Spec Ops" flair, with civilian rangers donning more modern cowboy looks, and Veteran Rangers appropriately wearing Black Armor. NCR Heavy trooper's helmets were stripped down a bit to look more "salvaged", and now have a "chocolate chip" camouflage painted on.
Remnant's Power Armor has been replaced with an armor that looks closer to the original design of the APA from Fallout 2. Sorry, Obsidian. Your design is cool and all, but it's way too thin. (I recommend Titans of the New West 2.0 to go along with the mod. All stat changes will be carried over to the new designs from TTNW 2.0, or you can use the ones from TTNW, up to you.)
Some classic armors have made a return. Leather armor has been replaced with the leather armor from 1/2, with it's upgrade included as well. Metal Armor now resembles its classic look. Some mercenary armors have been replaced with more varied uniforms, or another variants of classic armor, such as the Leather Jacket and Combat Leather Jacket.
Combat armor has received a change, which was what inspired this mod in the first place. Default combat armor now has sleeves, and the combat helmet now has a chin strap. CA MK2 now looks similar to it's classic appearance. CA MK2 and MK3 both have gloves and a neck protector, similar to its concept design.
Armor weights have been standardized. 15 and below are light armors, 15 to 30 are medium armors, and above 30 is heavy armors. More helmets have been weighted properly as well, meaning there isn't only one set of heavy helmets and the rest light helmets. "Light" helmets are generally hats and headbands, while "Medium" helmets are, well, helmets. "Heavy" helmets cover most power armor helmets, as well as the reinforced metal helmet.
A new variant of Combat Armor was added to the Brotherhood of Steel. Due to it being a new addition, some of the form lists were edited to accommodate. Knights and ranks lower will typically spawn with the armor, meaning only Paladin-ranked BoS members now use power armor. It's a tad more realistic and adheres better to the western BoS structure.
US Army Combat Armor was changed, using a version created by JackoO. A helmet was created and will typically spawn alongside the armor for a complete set. Looks nice, in my opinion. Generic combat armor versus US Military-grade combat armor.
Some new models and rebalances for select AWOP armors.
Change to the Courier armor, courtesy of YanL. The armor is both more protective and cooler. Comes with a hat, too. (Should spawn in the crate at the end of the DLC, if not, you can spawn it in.)
An optional "Companion Mark", which can be used by Companions to give them a passive DT/DR bonus. Does not spawn in the world and can only be spawned in. You can wear it yourself, too, but it's intended for Companions. Abuse as you like.