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Zhake

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Azf12

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About this mod

A complete armor overhaul that reintroduces DR and rebalances several armors to be more consistent and usable, as well as more diverse.

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Changelogs
TOTAL ARMOR OVERHAUL

Read the changelog for more concise details about armor changes. 1.2 introduced a lot of new changes.

A universal armor replacer that started out simple enough. I didn't like the look of the Combat Armor, so I first replaced it with something better. Sleeved combat armor looks much better in my opinion. This was years in the making (meaning I've been sitting on it), and I finally decided to release it.


This was meant to compliment a more "vanilla-centered" experience, meaning that most of the armors don't have super high-quality textures or models.

I recommend "Titans of the New West 2.0" as a companion mod. Just disable Gameplay changes, as TAO does it's own PA rebalancing. (Unless you prefer TOTNW's rebalance)


What's changed?

  • All armors have been given DR. The values of DR are twice as much as DT, meaning armors such as Power Armor are much more effective in stopping damage, making the use of specialized ammo, such as AP, more necessary. This will also make armors more effective if you have damage multipliers on.
  • Most armor now has varied skill and SPECIAL buffs, with unique armors giving higher and more useful buffs. It is an RPG, after all.
  • Most armors have received visual changes. Some that I've even forgot about.
  • Caesar's Legion armors have been slightly changed to be more professional and varied.
  • NCR trooper uniforms now resemble US army gear used during the Gulf War. Rangers have been given a more "Spec Ops" flair, with civilian rangers donning more modern cowboy looks, and Veteran Rangers appropriately wearing Black Armor. NCR Heavy trooper's helmets were stripped down a bit to look more "salvaged", and now have a "chocolate chip" camouflage painted on.
  • Remnant's Power Armor has been replaced with an armor that looks closer to the original design of the APA from Fallout 2. Sorry, Obsidian. Your design is cool and all, but it's way too thin. (I recommend Titans of the New West 2.0 to go along with the mod. All stat changes will be carried over to the new designs from TTNW 2.0, or you can use the ones from TTNW, up to you.)
  • Some classic armors have made a return. Leather armor has been replaced with the leather armor from 1/2, with it's upgrade included as well. Metal Armor now resembles its classic look. Some mercenary armors have been replaced with more varied uniforms, or another variants of classic armor, such as the Leather Jacket and Combat Leather Jacket.
  • Combat armor has received a change, which was what inspired this mod in the first place. Default combat armor now has sleeves, and the combat helmet now has a chin strap. CA MK2 now looks similar to it's classic appearance. CA MK2 and MK3 both have gloves and a neck protector, similar to its concept design.
  • Armor weights have been standardized. 15 and below are light armors, 15 to 30 are medium armors, and above 30 is heavy armors. More helmets have been weighted properly as well, meaning there isn't only one set of heavy helmets and the rest light helmets. "Light" helmets are generally hats and headbands, while "Medium" helmets are, well, helmets. "Heavy" helmets cover most power armor helmets, as well as the reinforced metal helmet.
  • A new variant of Combat Armor was added to the Brotherhood of Steel. Due to it being a new addition, some of the form lists were edited to accommodate. Knights and ranks lower will typically spawn with the armor, meaning only Paladin-ranked BoS members now use power armor. It's a tad more realistic and adheres better to the western BoS structure.
  • US Army Combat Armor was changed, using a version created by JackoO. A helmet was created and will typically spawn alongside the armor for a complete set. Looks nice, in my opinion. Generic combat armor versus US Military-grade combat armor.
  • Some new models and rebalances for select AWOP armors.
  • Change to the Courier armor, courtesy of YanL. The armor is both more protective and cooler. Comes with a hat, too. (Should spawn in the crate at the end of the DLC, if not, you can spawn it in.)
  • An optional "Companion Mark", which can be used by Companions to give them a passive DT/DR bonus. Does not spawn in the world and can only be spawned in. You can wear it yourself, too, but it's intended for Companions. Abuse as you like.

Thank you to all the people who created assets for this mod:
Dragbody
Prometheus_ts
Exeter
Gunslinger6792
gir489
Triggerhappy117
fume0101
Gopher
Dicgas
TheLozza
imu333
xzax
thatguy10
Archeria
Antistar
MarsPistol
DannyGA16
TheFourthHorse
AngryGlock
Thundersmacker
KennyImpala
Crivyeller
Cahir Mawr Dyffryn
ThaHuntah
biohazard19x
YanL
flamenx01
castisass
Stygs
Jokerine
butchcassidy1118
WetDogSquad
DaiShiHUN
AloBautist
TempleOSDefender
team blackout/onvil
QwibQwibMods
ScottMemelord
VT08