Vampire - The Masquerade: Bloodlines' Tremere Chantry recreated in TTW. Complete with spooky hallways!
Requirements
DLC requirements
DLC name
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners' Arsenal
Courier's Stash
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.00
Release.
Introduction
After creating the Santa Monica Haven in Freeside, I wondered if creating the Tremere Chantry was doable, as well. Turns out: yes, yes it is- even the looping hallways, thanks to the ineffable Agent Fuse, who let me borrow his scripting from Uncanny Valley Research Center. As with that one, fans of the game will notice a few minor changes, but I did my best to remain true to the original, while adding a little Fallout flair.
I decided to place this one down in TTW, as the tall buildings are more reminiscent of the original game's location, and I also didn't have a safehouse mod anywhere in D.C. The door is in Georgetown, across the street from the McClellan townhouse (see the screenshot).
FAQ
The door to the safehouse is locked!
The key is placed elsewhere in the building. It's hard to miss.
This is dumb, and also ugly.
Yep.
Could you move the door to [XYZ Place] / Non-TTW version?
Nope.
Credits
Troika for the original game's level design. Agent Fuse for the hallway script.