About this mod
Super Mutants and Deathclaws have a high chance of knocking you down. These exceptionally powerful creatures will fling you around with ease.
- Requirements
- Permissions and credits
- Donations
⭐Deathclaws and Behemoths have been given the Bloody Mess perk.
⭐Tougher Super Mutants have a chance to wield a chainsaw.
Further Details:
* = Future Plans (these are ideas and will be subject to change)
Super Mutants:
Super Mutant with weapon: 40% knockdown chance --- 5 force --- Total Resist requires Stonewall OR Power Armor *OR Combat Drugs *OR both arms of attacking Mutant crippled
*In the future, crippling each arm will decrease knockdown chance.
Baseball Bats and bladed weapons (except chainsaws) do not have added knockdown effects for Super Mutants.
Note: Super Mutant Overlords share these stats in the current version. In a future version, I may change their stats to those below...
Super Mutant unarmed: 40% knockdown chance --- 5 force --- Total Resist requires (Stonewall *OR Combat Drugs WITH Power Armor) *OR both arms of attacking Mutant crippled
*In the future, crippling each arm will decrease knockdown chance.
Power Armor WITHOUT Stonewall *OR WITHOUT Combat Drugs: 10% knockdown chance
*(Stonewall OR Combat Drugs) WITHOUT Power Armor: 30% knockdown chance
*(Stonewall AND Combat Drugs) WITHOUT Power Armor: 20% knockdown chance
Note: Super Mutant Overlords share these stats in the current version. In a future version, I may change their stats to those below...
*Super Mutant Overlord with Weapon: 50% knockdown chance --- 8 force --- Total Resist requires Power Armor OR both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
(Stonewall OR Combat Drugs) WITHOUT Power Armor: 40% knockdown chance
(Stonewall AND Combat Drugs) WITHOUT Power Armor: 30% knockdown chance
*Super Mutant Overlord unarmed: 50% knockdown chance --- 8 force --- Total resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
(Stonewall OR Combat Drugs) WITHOUT Power Armor: 40% knockdown chance
(Stonewall AND Combat Drugs) WITHOUT Power Armor: 30% knockdown chance
Power Armor WITHOUT (Stonewall OR Combat Drugs): 20% knockdown chance --- 5 force
Power Armor WITH (Stonewall OR Combat Drugs): 10% knockdown chance --- 5 force
Power Armor WITH (Stonewall AND Combat Drugs): 5% knockdown chance --- 5 force
Super Mutant Behemoth: 75% knockdown chance --- 15 force *(20 with Fire Hydrant weapon) --- Cannot be totally resisted
*In the future, crippling each arm will decrease knockdown chance by 25%
*Power Armor: 10 force
Deathclaws:
Young Deathclaw (not baby): 40% knockdown chance --- 5 force --- Total Resist requires Stonewall OR Power Armor
*In the future, totally resisting Young Deathclaws will require Power Armor OR both arms of attacking Mutant crippled.
Crippling each arm will decrease knockdown chance.
(Stonewall OR Combat Drugs) WITHOUT Power Armor: 30% knockdown chance
(Stonewall AND Combat Drugs) WITHOUT Power Armor: 20% knockdown chance
Deathclaw: 60% knockdown chance --- 10 force --- Total Resist requires Stonewall WITH Power Armor
Power Armor WITHOUT Stonewall: 15% knockdown chance --- 5 force
Note: Mothers, Alphas, Legendary and Rawr currently share these stats. In the future, I may change their stats to those below...
*In the future, totally resisting Deathclaws will require Power Armor AND both arms of attacking Mutant crippled.
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 20% knockdown chance --- 5 force
Power Armor WITH One Arm of attacking Mutant crippled: 10% knockdown chance --- 5 force
*Deathclaw Mother: 63% knockdown chance --- 13 force --- Total Resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 20% knockdown chance --- 5 force
Power Armor WITH One Arm of attacking Mutant crippled: 10% knockdown chance --- 5 force
*Deathclaw Alpha Male: 66% knockdown chance --- 16 force --- Total Resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 25% knockdown chance --- 6 force
Power Armor WITH One Arm of attacking Mutant crippled: 12% knockdown chance --- 6 force
*Legendary Deathclaw: 68% knockdown chance --- 18 force --- Total Resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 30% knockdown chance --- 8 force
Power Armor WITH One Arm of attacking Mutant crippled: 15% knockdown chance --- 8 force
*Rawr: 75% knockdown chance --- 20 force --- Cannot be totally resisted
Crippling each arm will decrease knockdown chance by 25%
Power Armor: 10 force
Current Knockdown Hierarchy:
Super Mutant Behemoth > Deathclaw > Super Mutant > Young Deathclaw > Human
Recommended:
Behemoths No Knockdowns - Makes Behemoths immune to being knocked down!
TTW - Bloody Messy Creatures - True Inspiration for Abomination Devastation!
(make sure 'Super Mutant and Deathclaw Devastation' is loaded after 'TTW - Bloody Messy Creatures')
Compatibility:
- Modifies the melee weapons Super Mutants use. Modifies Super Mutant and Deathclaw Creatures.
- Custom Super Mutants and Deathclaws (if they do not use existing templates) from other mods must be patched in.
- Make sure this is loaded after conflicting mods.
Install:
- The package contains four esp files. CHOOSE ONE
- One esp requires New Vegas, Lonesome Road, and Gun Runners Arsenal only.
- The other three require TTW / Ragdolls TTW / Edge TTW.