Fallout New Vegas
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iB

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itsbooby

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Super Mutants and Deathclaws have a high chance of knocking you down. These exceptionally powerful creatures will fling you around with ease.

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Deathclaws and Super Mutants have a high chance of knocking you down.
Deathclaws and Behemoths have been given the Bloody Mess perk.
Tougher Super Mutants have a chance to wield a chainsaw.


Further Details:
* = Future Plans (these are ideas and will be subject to change)

Super Mutants:
Spoiler:  
Show
Super Mutants are capable of a wide array of feats including swimming. By nature of their inception they are highly resistant to radiation. Their DNA does not allow for them to excel at predation solely by use of physical prowess. They have natural limitations in terms of fatigue, resilience, attack capabilities, and etc. Their brute strength is demonstrated in melees where they can easily topple and pummel opponents. To offset their natural limitations they use tools such as armor and weaponry making them truly devastating opponents.

Super Mutant with weapon: 40% knockdown chance --- 5 force --- Total Resist requires Stonewall OR Power Armor *OR Combat Drugs *OR both arms of attacking Mutant crippled
*In the future, crippling each arm will decrease knockdown chance.
Baseball Bats and bladed weapons (except chainsaws) do not have added knockdown effects for Super Mutants.
Note: Super Mutant Overlords share these stats in the current version. In a future version, I may change their stats to those below...

Super Mutant unarmed: 40% knockdown chance --- 5 force --- Total Resist requires (Stonewall *OR Combat Drugs WITH Power Armor) *OR both arms of attacking Mutant crippled
*In the future, crippling each arm will decrease knockdown chance.
Power Armor WITHOUT Stonewall *OR WITHOUT Combat Drugs: 10% knockdown chance
*(Stonewall OR Combat Drugs) WITHOUT Power Armor: 30% knockdown chance
*(Stonewall AND Combat Drugs) WITHOUT Power Armor: 20% knockdown chance
Note: Super Mutant Overlords share these stats in the current version. In a future version, I may change their stats to those below...

*Super Mutant Overlord with Weapon: 50% knockdown chance --- 8 force --- Total Resist requires Power Armor OR both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
(Stonewall OR Combat Drugs) WITHOUT Power Armor: 40% knockdown chance
(Stonewall AND Combat Drugs) WITHOUT Power Armor: 30% knockdown chance


*Super Mutant Overlord unarmed: 50% knockdown chance --- 8 force --- Total resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
(Stonewall OR Combat Drugs) WITHOUT Power Armor: 40% knockdown chance
(Stonewall AND Combat Drugs) WITHOUT Power Armor: 30% knockdown chance
Power Armor WITHOUT (Stonewall OR Combat Drugs): 20% knockdown chance --- 5 force
Power Armor WITH (Stonewall OR Combat Drugs): 10% knockdown chance --- 5 force
Power Armor WITH (Stonewall AND Combat Drugs): 5% knockdown chance --- 5 force


Super Mutant Behemoth: 75% knockdown chance --- 15 force *(20 with Fire Hydrant weapon) --- Cannot be totally resisted
*In the future, crippling each arm will decrease knockdown chance by 25%
*Power Armor: 10 force

Deathclaws:
Spoiler:  
Show
Deathclaw DNA fosters a physiology which excels at land predation and is highly resistant to poison and disease. They can't swim likely due to their low body fat ratio, dense bone structure, and top heavy body mass. The eyes, being their only weak-point, may experience premature degeneration under certain conditions but superior senses of hearing and smell make up for this. Thick hides protect from other territorial deathclaws and even lower caliber ammunition. A powerful heart, robust lungs, and high muscle density contribute to their unmatched strength, stamina and velocity. Adamantine claws act as flailing scythes reaping rapid death upon anything in proximity. The face of the Deathclaw is the face of Death - will you face off or will your face rip off?

Young Deathclaw (not baby): 40% knockdown chance --- 5 force --- Total Resist requires Stonewall OR Power Armor
*In the future, totally resisting Young Deathclaws will require Power Armor OR both arms of attacking Mutant crippled.
Crippling each arm will decrease knockdown chance.
(Stonewall OR Combat Drugs) WITHOUT Power Armor: 30% knockdown chance
(Stonewall AND Combat Drugs) WITHOUT Power Armor: 20% knockdown chance


Deathclaw: 60% knockdown chance --- 10 force --- Total Resist requires Stonewall WITH Power Armor
Power Armor WITHOUT Stonewall: 15% knockdown chance --- 5 force
Note: Mothers, Alphas, Legendary and Rawr currently share these stats. In the future, I may change their stats to those below...
*In the future, totally resisting Deathclaws will require Power Armor AND both arms of attacking Mutant crippled.
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 20% knockdown chance --- 5 force
Power Armor WITH One Arm of attacking Mutant crippled: 10% knockdown chance --- 5 force


*Deathclaw Mother: 63% knockdown chance --- 13 force --- Total Resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 20% knockdown chance --- 5 force
Power Armor WITH One Arm of attacking Mutant crippled: 10% knockdown chance --- 5 force


*Deathclaw Alpha Male: 66% knockdown chance --- 16 force --- Total Resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 25% knockdown chance --- 6 force
Power Armor WITH One Arm of attacking Mutant crippled: 12% knockdown chance --- 6 force


*Legendary Deathclaw: 68% knockdown chance --- 18 force --- Total Resist requires Power Armor AND both arms of attacking Mutant crippled
Crippling each arm will decrease knockdown chance.
Power Armor WITHOUT arms of attacking Mutant crippled: 30% knockdown chance --- 8 force
Power Armor WITH One Arm of attacking Mutant crippled: 15% knockdown chance --- 8 force


*Rawr: 75% knockdown chance --- 20 force --- Cannot be totally resisted
Crippling each arm will decrease knockdown chance by 25%
Power Armor: 10 force

Current Knockdown Hierarchy:
Super Mutant Behemoth > Deathclaw > Super Mutant > Young Deathclaw > Human


Recommended:
Behemoths No Knockdowns - Makes Behemoths immune to being knocked down!
TTW - Bloody Messy Creatures - True Inspiration for Abomination Devastation!
(make sure 'Super Mutant and Deathclaw Devastation' is loaded after 'TTW - Bloody Messy Creatures')


Compatibility:
  • Modifies the melee weapons Super Mutants use. Modifies Super Mutant and Deathclaw Creatures.
  • Custom Super Mutants and Deathclaws (if they do not use existing templates) from other mods must be patched in.
  • Make sure this is loaded after conflicting mods.

Install:
  • The package contains four esp files. CHOOSE ONE
  • One esp requires New Vegas, Lonesome Road, and Gun Runners Arsenal only.
  • The other three require TTW / Ragdolls TTW / Edge TTW.

Thanks
Thank You for checking out my mods!
Your endorsement really helps!