Fallout New Vegas
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Hitman47101 and Hopper31

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Hopper31

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45 comments

  1. CoMastah
    CoMastah
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    For those who have problem with FPS
    Are you using TTW?
    Because TTW has a problem with Arc Welder even without this mod
    Idk if it still has problem with non TTW
    1. Hopper31
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      Hitman uses TTW, but even before I removed the lights he had no issues with the weapon either. Both of us are really at a loss as to why it's so bad for some people.
    2. SPITSPHIRE
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      try yeeting the entire hit/projectile/ammo effect off the weapon and makeing one from scratch.

      not sure but im wondering if there is a bug with the weapons effect's bugging out and applying something to many times.

      I had a similar problem with one of the weapon from my weapon pack where the effect from the projectile was applying the instant effect, wich applied a DOT effect, wich itself re-applied the hit effect and on and on.
      A single shot would tank my fps down to single digest till i figured it out.
  2. B036y
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    is this compatable with Hit Animations season 3?
    1. Hopper31
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      Yeah. The same animations from that are included in this, so it will ask to overwrite but everything should still work fine.
    2. chanster131313
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      It needs to be lower on the load order than it, It didn't work otherwise.
  3. PassionateLobster
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    Once you're able to make it so it doesn't hit friendly targets, do you think you could possibly make that optional? I know a lot of people probably aren't as stupid as me, but I really like accidentally killing people. It forces me to be extra careful around people I don't want to murder.
  4. amokrun1
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    Would this synergize with this mod, by any chance?

    https://www.nexusmods.com/newvegas/mods/68907

    I really like the shock smolder effect that mod provides and to have both together would be ultimate.
    1. Hopper31
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      I think they might conflict since this mod changes the base effects as well. You'd likely have to make a compatibility patch in xEdit.
  5. Edward1379
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    its a good mod but it also causes the arc welder to absolutely demolish my FPS, can you look into that?
    1. Hopper31
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      Could you download the latest file and see if that fixes it for you?
    2. Edward1379
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      downloaded it, seems to have reduced the problem but I'd much rather use that script of yours to remove the lights alltogether. thing is, it only works outdoors for whatever reason. think you can write another script that disables the lights indoors too? 
    3. Hopper31
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      The current version has the lights removed entirely from the .esp directly. No idea what you are seeing there. The only light that should remain is the initial muzzleflash.
    4. Edward1379
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      its better but it still drops my fps whenever I attempt to chain multiple enemies.
  6. SPITSPHIRE
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    my framerate commits suicide whenever I fire this weapon, it also causes my entire screen to become bloomed out to the point i cant see.
    1. Hopper31
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      Try updating your JIP LN or xNVSE version, sounds like part of the script may be failing and looping forever.
    2. SPITSPHIRE
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      useing most up to date jip and xnvse and still getting the issue.

      also figured out if i try to mag dump the whole clip the game will crash. :/
    3. Hopper31
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      Very peculiar. I'll wait to see if I get any more reports to maybe narrow it down some, because currently I have no idea what could be causing it if it's not an outdated plugin failing.

      It works fine for both Hitman and I, so not sure what's breaking it for you.
    4. SPITSPHIRE
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      i looked inside the mod using xedit wondering if maybe something i was using was conflicting and i noticed there are 3 "arc welder" weapons included in the file but none of them are the vanilla arc welder.

      was I supposed to be using a different weapon?
      Because i was testing the mod with the vanilla arc welder id already gotten from the dlc.

      I also noticed there is a nvse script included in the file wich from my understanding is supposed to increase the dmg and mag size of the arc welder but the ones in my game are still vanilla.

      edit: the .esp referenced in the nvse script has a different name then the one included in this mod, dont know if that's important.
    5. Hopper31
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      Yeah, the script runner file I uploaded in the first release was an old version by mistake. You can fix that by either downloading the latest version or changing the first line to If IsModLoaded "Arcing Arc Welder.esp"

      As for the other three arc welders, those are used exclusively in the script to chain between targets from the initial base Arc Welder from the DLC.
    6. SPITSPHIRE
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      did some more testing:
      the previous times id tested the weapon i was in a interior cell, the ttw test cell and my player home.

      I tested it again outside in good springs and as long as i wasn't hitting a npc or enemy with the weapon my fps was fine, if i DID target a npc then after a few seconds of sustained fire my fps would tank.

      as another test i went back inside and fired the weapon again, and im not sure, but i think the problem is the weapon is trying to chain the arc bolts between the furniture and random misc objects inside the cell and that's why the fps is dying.

      Im shooting in the dark here tho so let me know if any of this makes sense.
    7. Peter254
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      The arc welder also destroys my FPS. It's not this mod, as that weapon always caused performance issues for me. I do notice that it only kills FPS when it hits something. I always assumed it had to do with spawning and despawning decals rapidly, or maybe it's a physics collision check done in rapid succession.
    8. CleverCactus
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      Same as Peter254. I get the low fps with or without the mod.
    9. Hopper31
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      The script only fires the additional arcs if it detects an actor/creature, everything else is ignored. I suspect it might actually be partially caused by the explosion lights being spammed multiple times. In the base game those lights never worked, but Jazz fixed it with JIP LN.

      Open up the gr_AAW script located in Data\NVSE\Plugins\Scripts\ and paste this into it, see if removing the explosion lights fixes it.

      If IsModLoaded "Arcing Arc Welder.esp"
      SetWeaponClipRounds 60 NVDLC04WeapArcWelder
      SetAttackDamage 16 NVDLC04WeapArcWelder
      SetExplosionTraitForm NVDLC04ArcWelderExplosion 0
      SetExplosionTraitForm NVDLC04ArcWelderExplosionArc01 0
      SetExplosionTraitForm NVDLC04ArcWelderExplosionArc02 0
      SetExplosionTraitForm NVDLC04ArcWelderExplosionArc03 0
      endif
    10. CleverCactus
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      Hopper31 This fixed it for me.
    11. Peter254
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      Adding that into the script 100% seems to have gotten rid of the FPS drops. Thanks.
    12. Hopper31
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      Alright, thanks for the responses you two, I've uploaded it as an optional file for those that are suffering from FPS hits.
    13. Edward1379
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      this one works but only outdoors for whatever reason, when I entered vault 3 the light started showing up and lagging me again.
    14. Hopper31
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      I've uploaded a new file, could you download that and see if that fixes it for you?
    15. SPITSPHIRE
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      just tested the latest version, its definitely better then it was but I'm still getting fps loss indoors the longer I fire the weapon.
      could be either the impact effect the projectile has tied to it (the "Explosion" effect) or alternatively I noticed the fps loss seams to get worse the closer the impact point is to me, so maybe getting yourself damaged by the weapon is tied to the issues?
    16. Edward1379
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      apparently the script hopper provided only removes the explosion lights outdoors but it comes back indoors for whatever reason.
    17. Hopper31
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    18. SPITSPHIRE
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      https://www.youtube.com/watch?v=6jnZ3HwkrDE&ab_channel=SPITSPHIRE

      Idk what to say, im using all the listed requirements and as far as i can see there is nothing conflicting with the mod.
      So unless its something like TTW or one of the dll NVSE plugins im using causing it i dont know.
    19. Hopper31
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      Oh my, that is rather abysmal. I really wish I knew what was going on there for you, but for now I'm afraid I'm entirely out of ideas.
  7. Diptych
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    Does this also affect Lonesome Road ED-E's arc welder? Or, if not, will it once the friendly fire prevention code is implemented? Thanks!
    1. Hopper31
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      Currently it does not affect ED-E, but yes, it will whenever the friendly fire prevention is possible!
    2. Diptych
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      Sounds great - cheers very much!
  8. Brandherre
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    Finally, an end-game Energy Weapon that feels end-game!
    1. Edward1379
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      yeah I like it, a stronger, more dangerous flamethrower alternative for energy weapons characters. its powerful as hell but a lot riskier apparently, you risk electrocuting yourself and your companions which is nice.
  9. WastelandDrifter1
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    Could you please add it to the BoS and Heavy NCR trooper, as well?
  10. T1likesgoodmods
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    Glad to see this weapon get some love, something I am wondering is will this be included in Hitman's season 3?
    1. hitman47101
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      The anims yeah but not the rest of the mod.
    2. T1likesgoodmods
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      Alright thanks for clearing that up.