Fallout New Vegas
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zebumper

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Zebumper

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About this mod

Could you survive in a world full of diseases?

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This mod adds 9 diseases to the game. Each one have a chance to occur under different conditions and will reduce your character's abilities. However, it will be possible to cure each of these diseases with chems.

REQUIREMENTS
xNVSE
JIP LN NVSE Plugin 

FEATURES
Diseases Level
Each disease has three levels (stages) of severity. After contracting it (low chances to contract one when meeting conditions), a disease will be active for about 3 days. At the end of this time, either it will disappear by itself (Natural Cure) or it will become more important and more difficult to cure (Stage Increasing).

Natural Cure
After 3 days, a disease has a chance to disappear by itself. The less severe the disease, the more likely it is to be cured. Hight Endurance will increase chances for a Natural Cure.
Normal stage: ≈ 50% chances to cure.
Serious stage: ≈ 20% chances to cure.
Critical stage: 0% chances to cure, this disease needs proper treatment.

Cure with Chems
Most addictive ingestibles can be used as a treatment for a specific disease. Depending on the level of severity of the disease and the Medicine skill, the chances of healing will be higher or lower. Some non-addictive items like Rad-X and RadAway are used as cure item too.
Normal stage: ≈ 95% chances to cure.
Serious stage: ≈ 55% chances to cure.
Critical stage: ≈ 20% chances to cure.

Nuka Cola Quantum
This very special drink won't cure any disease but will reduce the level of severity of all of them and thus will increase the chances for a Cure.

DISEASES LIST

Atrophy
How to catch: crippled limbs.
Effects: reload speed reduction, AP regeneration speed reduction.
How to cure:  ingestibles with Psycho addiction (including Slasher), restoring limbs condition.

Delirium
How to catch: being addicted to any chem.
Effects: Intelligence reduction.
How to cure: ingestibles with Mentats addiction.

Exhaustion
How to catch: having less than half of AP.
Effects: AP reduction, addiction chances increased.
How to cure: ingestibles with Jet, Ultra-Jet or Rebound addiction.

Ghoul Flesh
How to catch: being too close from ghouls.
Effects: radiation resistance reduction, radiation damage over time.
How to cure: Rad-X, RadAway.

Infection
How to catch: being shot, being bitten by a creature.
Effects: health loss over time (but can't kill you).
How to cure: ingestibles with Med-X addiction, Slasher.

Muscle Aches
How to catch: running all the time, carrying a lot of stuff, being tired (hardcore mode only).
Effects: limb break chances increased.
How to cure: ingestibles with Ant Nectar or Hydra addiction, peace yourself.

Parasites
How to catch: everywhere and at anytime (very low chances), eating boxed food or unclean water or raw meat (highter chances).
Effects: Agility and Endurance reduction, starvation over time (hardcore mode only).
How to cure: ingestibles with Alcohol addiction.

Tremble
How to catch: suffering from other diseases.
Effects: Perception reduction, weapon spread increased.
How to cure: ingestibles with Tobacco or Steady addiction, curing other diseases.

Weakness
How to catch: being under 50% health.
Effects: Damage Resistance reduction.
How to cure: ingestibles with Ant Nectar or Buffout addiction.