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DannyWithThaPhanny

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DannyWithThaPhanny

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About this mod

A reimagining of the old More Perks mod by dree74.

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  • Turkish
  • Spanish
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  • Mandarin
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Changelogs
More Perks Reimagined started off back in 2019 as an update to More Perks by dree74 to fix some issues, tweak some of the balance to be consistent with the vanilla game, and add TTW compatibility. However I eventually started to remake the mod from scratch using modern modding techniques and tools. While it has taken many year of on-and-off progress, the mod is finally in a state where I am proud of it.

Changes from the Original:
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----------------More Perks:
• Bonsai requirement increased from "20 Science" to "25 Science AND 25 Survival".
• Bonsai is no longer referred to as a fruit tree since it can drop vegetables.
• Drink to Last requirement increased from "20 Survival" to "25 Survival".
• Destiny Gambler is now a passive effect that changes daily.
• Swing for the Fence! requirement increased from "20 Melee Weapons OR 20 Unarmed" to "25 Melee Weapons OR 25 Unarmed"
• Swing for the Fence! damage bonus is now +10% instead of +5.
• Bright Side of Life requirement increased from "20 Survival" to "50 Survival" to keep it in line with Light Touch.
• Bright Side of Life enemy critical chance penalty reduced from -50% to -25%.
• Where's My Pants?? can now only be taken while in the Mojave worldspace.
• Where's My Pants?? calculations changed to give MUCH less money.
• Where's My Pants?? will no longer take you to faction safehouses.
• Persistent Manner requirement changed from "6 Endurance" to "6 Perception".
• Persistent Manner critical chance bonus reduced from +15 to +5, and now works outside of VATS.
• Persistent Manner critical damage bonus increased from +15% to +50%.
• Tech Junkie requirement increased from "30 Science" to "50 Science".
• Tech Junkie no longer allows you to salvage robots, just adds bonus misc items on death.
• Shells for Shelly drops fewer shells but more often, and vendors hold fewer slugs.
• Professional Courier bonus carry weight set to +25, and applies run speed dynamically every 16lbs carried increases run speed by +1%.
• Nikola's Shockwave requirement changed from "1 Nikola Tesla and You" to "35 Energy Weapons".
• Nikola's Shockwave no longer gives +20 Energy Resist, now shocks melee and unarmed attackers.
• Roach Lover spawns normal Radroaches that are allied, however it can spawn more at a time.
• Big League Slugger requirement increased from "30 Melee Weapons" to "50 Melee Weapons".
• Big League Slugger damage bonus now applied to all two-handed melee weapons.
• Field Medic no longer allows you to revive dead companions, now heals companions on Stimpak usage.
• First Thing First requirement increased from "40 Guns" to "50 Guns".
• Blind Luck requirement removed.
• Blind Luck now gives Crit Chance when hip firing.
• Fortuitous Warrior requirement changed from "6 Strength" to "35 Melee Weapons OR 35 Unarmed".
• Fortuitous Warrior critical chance bonus reduced from +15 to +5 to keep in line with Ninja.
• Friendless requirement removed.
• Friendless Friend now gains a buff while you have 3 or less Charisma.
• Run Like Winds! is now only a single rank.
• Run Like Winds! bonus now scales based on Strength, Endurance, and Agility.
• Furious Flank requirement changed from "1 Active Companion" to "5 Charisma".
• Furious Flank damage bonus increased from +20% to +50%.
• Mutant Hunter requirement removed and only has one rank.
• Mutant Hunter now also effects Feral Ghouls.
• Two Faces now has a requirement of "7 Charisma".
• Two Faces is now a dialogue-focused perk, increasing your SPECIALs depending on the time of day.
• Too Drunk To Die requirement removed.
• No Time To Think no longer requires heavy weapons, but reload speed is increased by +50%.
• Outsmarting Booletzs now gives 15 DT while running at max AP, consumes 30 AP on hit.
• Chemical Engineer "50+ Action Point" requirement removed.
• Chemical Engineer converted number of ammo reduced, and no longer uses AP.
• Famous Survivor requirement removed.
• Famous Survivor no longer increases Charisma or Barter, now reduces all buy prices by 15%.
• Dubious Craftsman level requirement increased from 8 to 14.
• Dubious Craftsman requirement changed from "200 Items Crafted" to "75 Repair AND 75 Science"
• Dubious Craftsman now increases all ammo crafted.
• One Way or Another "50 Guns" requirement removed.
• Autodidact level requirement increased from 12 to 18.
• Mojave Investor no longer gives vendors more caps, instead resets vendor chests daily.
• Tactical Strategist requirement changed from "6 Intelligence AND 60 Guns" to "70 Science".
• Ghoulificated Heart requirement changed from "Very Good Karma" to "8 Charisma".
• Merciless is now restricted based on target health.
• Merciless critical chance increased from +10% to +25%.
• Smooth Criminal requirement increased from "50 Sneak" to "70 Sneak".
• Smooth Criminal no longer gives +2 Agility.
• Fading Fingerprints requirement increased from "50 Sneak AND 50 Science" to "80 Sneak AND 65 Science".
• Heavily Trained requirement increased from "60 Guns" to "80 Guns OR 80 Energy Weapons".
• Play With Fire no longer provides +15% damage on top of Pyromaniac.
• Play With Fire now grants the Pyromaniac damage bonus as long as the target is on fire.
• Limb Grinder requirement increased from "60 Guns" to "60 Guns OR 60 Energy Weapons".
• Burning Sunlight no longer affected by time of day.
• Burning Sunlight no longer increases critical damage and chance, now ignores 25 DT and adds 20% electric damage to Pyromaniac weapons.
• Doorbuster level requirement increased from 12 to 22, and increased "80 Explosives" to "100 Explosives".
• Peer Pressured requirement changed from "2 Active Companions" to "7 Charisma".
• Weapon Repair Master no longer gives bonus Agility and Perception when repairing items.
• Weapon Repair Master now gives even more item condition upon using a repair kit.
• Steel Behind Suits requirement changed from "80 Repair AND 80 Science" to "Has Power Armor Training".
• Steel Behind Suits no longer adds craftable powered suits, now gives bonus 20 DT while wearing a suit and has power armor in inventory.
• The New Era requirement removed.

• Removed Unexpected Happiness to avoid the player receiving duplicate uniques.
• Removed Pipboy Upgrade to not clash with other auto-healing armors/items.
• Removed Kleptomaniac Punch because jesus christ that's OP.
• Removed Special Ops. as "Nuke It From Orbit" by Hopper31 does this and more already but better.
• Removed Sunny and Smiling, levelup perks that just increase attributes or skills are being removed.
• Removed Poker Face, ^^^
• Removed Tech Wizard, ^^^
• Removed Neutral Party, ^^^
• Removed Ability to Focus, ^^^
• Removed Placebo Effect, ^^^
• Removed Pathfinder, ^^^

• Grease Monkey is planned to return, however it is unimplemented at this time.
• Prospector is planned to return, however it is unimplemented at this time.
• Superior Mind, Double Slash, and Mutual Attraction might return at a later date, however they might not due to difficulty of proper implementation.

----------------More Traits:
• Banned for Life no longer provides Raider companions, instead raider gangs will become friendly.
• Big Iron Ranger now gives bonus crit chance with Revolvers, but you get crit more often by raiders.
• Born to be Wild now has higher skill requriements.
• Conduit of Radiation now increases Health and AP regen the more irradiated you become, but you accumulate more rads.
• Diabetic is replaced with Chronic Wounds, increases healing at the cost of max HP.
• Fake Physician now reduces your Medicine to 0, but increases your Speech by the amount Medicine was reduced by.
• Glutton now increases RR and PR, but speeds up Hardcore starvation.
• Near Death Experience now takes effect at 50% health, 25% health, and 10% health.
• Ne'er-Do-Well now increases and decreases DR based on companion count.
• Tribal now increases/decreases damage instead of skills.

----------------More Perks Dead Money:
• Deadly Reflection level requirement reduced from 28 to 14.
• Deadly Reflection now deals a portion of energy, electric, EMP, and flame damage back on the attacker.
• Hologram Expert level requirement reduced from 32 to 26.
• Hologram Expert now gives you a semi-permanent Hologram follower instead of craftable kits.

• Removed S.M. Milestone
• Removed Fireballer due to the specificity and under-utility of the perk.

----------------More Perks Honest Hearts:
• Leaving Trails requirement changed from "4 Perception AND 4 Intelligence" to "4 Perception AND 40 Survival".

• Bear in Mind is planned to return, however it is unimplemented at this time.
• Caffeine Addict is planned to return, however it is unimplemented at this time.
• Risk Taker is planned to return, however it is unimplemented at this time.
• Shaman is planned to return, however it is unimplemented at this time.
• One With Martyrs might return at a later date, however it might not due to difficulty of proper implementation.

----------------More Perks Old World Blues:
• Overclocked now increases damage at the cost of AP with Energy Weapons.
• Powered Accelerator now is a static bonus, +10% move speed and +25% AP regen (while running).
• Synthetic now is a static bonus, while below half health you gain +25% damage to energy weapons and +10 DT against energy weapons.

----------------More Perks Lonesome Road:
• Although the original More Perks series didn't have an assosiated Lonesome Road addon, Dree included some perks in "Deserter's Fortress" which I will likely rework and include at a later date.


Thank you to dree74 for allowing me to upload a reimagining/update of his mod.

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