Fallout New Vegas

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brayduck

Uploaded by

brayduck

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About this mod

A complete overhaul of Goodsprings with new models replacing almost every aspect of the town.

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What do you get when a simple modder resource idea goes out of hand? A complete rework of the games starter town. This mod replaces every building and interior with new models, and is decorated with completely new props to fit the building visual style. If you've used my old mod Classic Adobe Buildings, you know how much I don't like that the world in 3D Fallouts has refused to move onward. So this mod changes that.

What has changed:
- complete rework of Prospector Saloon & General Store, aiming to bring them closer to their real world counterparts
- new unique model for Gas Station where Ringo hides
- new model and interior concept for Goodsprings schoolhouse  - now a destroyed community hall hiding an abandoned bomb shelter
- new models for all the regular buildings in Goodsprings, now replaced with adobe homes and metal shacks (also released as separate modder's resource)
- loads of new props (furniture, clutter, pottery, lanterns and even burgers)
- reworked navmeshes to complement the changes
- working window lights at night
- reworked NPC AI packages, so now they move about the town, visit the Saloon, etc.
- LODs for buildings (use FNVLODGen)

Warning: This mod changes almost everything in the town, so it WILL conflict with any other mods that make any changes to the same places (both Worldspace and Cells). A clean start is heavily recommended. Unfortunately there's no other way for the mod to work without errors. Sorry.

How to install:
Just extract the .zip archive into your New Vegas/Data folder. To remove the mod either uncheck the .esp or delete the files.

Requirements:
If you want the LODs to work, it's recommended to use FNVLODGen. Otherwise the mod is standalone.

Known issues:
- due to the new interiors being much smaller in size, supermutant companions might get stuck in doorways. Saloon also might feel a bit too crowded during busy hours.
- while in interiors you can crouch jump out of them into the void. Some might consider that a feature.

Resources used:
Wicker Set by flintone/Garnet (edited chairs and chest)
Dry Canyon by TrickyVein (re-textured pottery)


I tried to test the mod as thoroughly as I could, but if any bugs show up, please let me know. I can't do anything about mod conflicts though.