Fallout New Vegas
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Created by

Jorick

Uploaded by

landospizza

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About this mod

Adds 16 new weapons, and two sets of armor. All the weapons either had lackluster uniques in the base game, or no variant at all. Fair and balanced in my eyes, as I inspired myself from TTW's balancing. Gave the weapons some small quirks compared to their base counterparts, mainly messing with fire rate, weight, accuracy, crit chance and damage.

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Originially spawned as a mod only containing a unique variant of a hellfire armor/incinerator, I expanded the scope of the mod to spread 16 new weapons in the Mojave and DC wasteland, 4 of them on corpses, 12 of them on enemies that might give you more or less trouble. I'll write an article shortly regarding the locations and stats of the weapons and unique enemies. I also might add short notes and logs as "lore" for the enemies. All the weapons are integrated into their perks (cowboy, grunt, laser commander, etc...), but if I have forgotten anything, please send me some feedback.

There are no new cells, models or anything, therefore compatibility shouldn't be a problem, as long as you place it below TTW. No other requirement.

I also made a few minor balancing changes, mainly regarding salvaged power armors that were somehow weaker in defense than reinforced metal armors, and also heavier. I also fixed Alien Pistols being so expensive, and buffed slightly the Alloy Assault Rifle, which was outclassed in every regard by the Dragoon CAR.

Future changes :

- Need to find a way for the recoil animations to be in synch with the "new" fire rates on some weapons.
- Adjusting sell values.
- Adding challenge compatibility.
- Adding notes (possibly).
- Perhaps porting this to DUST or vanilla NV.

Any help or feedback is welcome, as long as it is constructive and civil. I give anyone the permission to upload patches should I be unresponsive for weeks., but please direct any fix to my DMs/comments so that I may integrate it into the mod.