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File credits
Hitman47101 for the original animations.
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Changelogs
Version 14.0
Added the 9mm and silenced .22 SMGs to the vanilla fire rates addon.
Version 13.0
Fixed Broken Steel's unique flamers firing animation not using the proper animation.
Version 12.0
Added the .357 revolver to the vanilla fire rates addon.
Version 11.5
Added Classic Fallout Weapon Animations and the Desert Eagle for Millenia Animations to the vanilla fire rate roster.
Version 11.0
Added compatibility for Yukichigai's Fallout 3 Weapons Restoration.
Version 10.0
The vanilla fire rates are now an optional add-on.
Version 9.0
Added the missing mesh for the Bozar required for the barrel to move in its reload animation.
Version 8.0
Fixed Colonel Autumn's 10mm pistol's animation not working properly.
Version 7.0
Fixed the firing rate for the riot shotgun and the 25mm grenade APW.
Version 6.5.1
Fixed the service rifle's description not changing properly when not using TTW.
Version 6.5
Fixed the battle rifle's fire rate.
Version 6.0
Changed the service rifle's upgraded springs' description: "Converts weapon into burst-fire."
Version 5.5
Added the Chinese Dragoon pistol.
Version 5.0
Fixed the 9mm SMG using the incorrect jamming animation with the drums mod, causing the hand to clip through the magazine.
Version 4.5
Restored vanilla fire rates for the laser and plasma rifle.
Version 4.0
Integrated the grenade rifle fix into the main mod and removed the unessecary patch.
Fixed the jamming animation for the 9mm submachine gun showing up as the vanilla one.
Version 3.5
Added YUP's weathered 10mm pistol.
Version 3.0
Added Broken Steel's precision gatling laser.
Pistols' firing rate is now based on vanilla to prevent unbalanced fast firing rates.
Version 2.5
Fixed GRA's plasma defender so the holstering animation now shows up as intended.
Version 2.0
Added the missing laser pistol and the Van Graff weapons.
Removed the "fix" for TTW's service rifle because it was useless and it actually breaks the animation.
Version 1.0
Initial release.
Overview This mod patches some of TTW's weapons and a few New Vegas' weapons that are left over from Hitman47101's animation packs so they use their proper respective animations along with other fixes. This fix covers all 3 seasons and Yukichigai's Fallout 3 Weapon Restoration aswell.
List of weapons 10mm Pistol
Colonel Autumn's 10mm Pistol
Weathered 10mm Pistol (YUP)
Flamer
Rapid-Torch Flamer
Slo-Burn Flamer
Combat Knife
Occam's Razor
Stabhappy
Trench Knife
Chinese Pistol
Chinese Dragoon Pistol
Gatling Laser
Vengeance
Precision Gatling Laser
Laser Pistol
Compliance Regulator
Colonel Autumn's Laser Pistol
Elder Lyons' Laser Pistol
Missing Laser Pistol
Protectron's Gaze
Smuggler's End
Plasma Defender
Plasma Defender (GRA)
Plasma Pistol
MPLX Novasurge
Laser Rifle
Van Graff Laser Rifle
Plasma Rifle
Van Graff Plasma Rifle
Sniper Rifle
Reservist's Rifle
Victory Rifle
Sawed-Off Shotgun
Short Barrel Shotgun
The Kneecapper
Other fixes
The grenade rifle's jamming explosion effect will now work properly on New Vegas by calling for "40mmGrenadeExplosion" instead of "NV40mmGrenadeExplosion".
Fixed the 9mm SMG's jamming animation not showing up properly, instead showing the vanilla one.
Fixed the Bozar's barrel not moving in its reload animation due to Season 3 missing the required mesh.
Changed the description of the service rifle's upgraded springs to reflect the burst-fire feature introduced by the animation mod.