Fallout New Vegas
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NotTotallyHuman

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nottotallyhuman

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About this mod

A simple mod that aims to make Perception less useless by making weapons precision scale with it.

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In the vanilla version of the game Perception (along with Charisma) has always been considered a dump stat.
The only reason one may want to invest in it is usually to get the Better Criticals perk (which requires only a modest amount of 6 points).


This mod makes three simple adjustments:

1 - Your accuracy is now related to Perception: a value of 5 provides default spread, whilst intuitively values higher or lower will change your accuracy correspondingly.

2 - Better or worse weapon skills will no longer influence your aim: a high Perception is now fundamental to become an infallible sharpshooter
(Both skill benefits and penalties are disabled by default, but they can be re-enabled in the .ini file provided in the config folder)

3 - Perception levels higher than 5 can now gradually add some auto-aim; don't expect being able to shoot someone behind your back at 10 Perception, though!
(By default disabled as I can see this wont be in everyone's liking. I still thought that was an interesting feature to add, though.)


To further enhance Perception's magnitude on your gameplay I highly suggest you to use Demorome's excellent Perception in Action and to disable the enemy markers on the HUD's compass by setting on lStewieAl's Tweaks and Engine Fixes
"bHideEnemyMarkers = 1"