About this mod
THE definitive Mothership Zeta disabler! Disables Mothership Zeta like it's not even installed!
- Requirements
- Permissions and credits
- Donations
But what about that pesky Zeta DLC?
Original Version 1.0.2: Stops Mothership Zeta from taking place.
- You will never get a popup notification about the DLC loading up.
- You will never get the "Not of This World" quest. If it's in your quest log already, it will be removed.
- You will never receive the "Recon Craft Theta Beacon" radio station. If you have it already, it will be removed. If you're close to the downed Recon Craft, you may be able to hear the alien radio station. This was intentional.
- You won't get abducted into the Mothership when you get close to the trigger point.
Changes from 1 to 1.0.1: Removed unused script.
But what about the pesky alien stuff throughout the game?
No Alien Stuff Version 1.7: Similar to original version but also removes all alien stuff that can be found in the game (including everything from the crash site and the alien radio station) EXCEPT for the Firelance and Wild Wasteland encounters.
Changelog
Changes from 1.5 to 1.6: No longer requires you to start a new game - will work even if installed mid-game.
Changes from 1.4 to 1.5: All objects have been set to initially disabled.
Changes from 1.3 to 1.4: Removed unused script.
Changes from 1.2 to 1.3: Removes floating rocks from the crash site which were originally on top of the UFO. Please let me know if you see any other type of floating object by the crash site which should be removed.
Compatibility:
You can install this mod mid-playthrough and it will work 100% as intended. (It is not advisable to install this mod if you're already on the Mothership Zeta - who knows what'll happen)
If you're using DLC Delay mods, just make sure this is loaded after it.