Applies a script that makes select consumables return empty items that have specific crafting uses. Does not edit any vanilla forms for maximum compatibility.
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Changelogs
Version 2.0
Fixed an issue where the No DLC version had Lonesome Road as a master
The scripts are now launched once at the main menu to tackle an issue where the effects would suddenly disappear, possibly when reloading a save after restarting the game. This is also helpful for adding new effects in the future, and should still not contribute to save bloating as the scripts aren't running during gameplay
DLC VERSION ONLY - Scotch and Wasteland Tequila now return large whiskey bottles. This is exclusive to the DLC version as large whiskey bottles only have a use when Honest Hearts is installed
Version 1.1
Quest and script are now self-cleaning in order to prevent errors, as before they were continuing to run every frame even though their job was already done
Added an extra parameter to ensure the script correctly applies the effects before cleaning itself up
Added a new version for Lonesome Road that returns Auto-Inject Stimpak materials (1 empty syringe and 1 sensor module)
I made this mod after I found out how to craft Fire Bombs from Honest Hearts, and while raiding the Sunset Sarsaparilla headquarters for all the empty bottles, I thought to myself, "Hey, I want the bottles from the full ones, too!".
This mod returns empty items that are useful in specific recipes after consuming them. It's half immersion, half quality-of-life. Not every consumable will return an item, just the ones in the list below, because personally, I don't see the point in adding an empty beer bottle to the game if it doesn't do anything besides add immersion, and covering every potential item in the game would take more time than it's worth.
Here's what's covered:
every Nuka-Cola flavor = empty soda bottle (not the empty nuka-cola bottle, as the empty soda bottle is the one used in recipes)
Stimpaks = empty syringes (homemade and expired stimpaks added by JSawyer Ultimate are not covered due to technical limitations, though I find it a nice balance that you can only get empty syringes from vanilla Stimpaks so you can't just keep reusing them if you have JSUE)
Caravan Lunch = 1 lunchbox and 1 tin can (as you can craft your own, and it includes 1 can of pork n' beans)
Pork n' Beans = tin can
Whiskey = empty whiskey bottle
DLC Version:
Lonesome Road: Auto-Inject Stimpak/Auto-Inject Super Stimpak = 1 empty syringe and 1 sensor module
Honest Hearts: Scotch/Large Wasteland Tequila = large whiskey bottle
All this is done via scripts as to be compatible with mods that change the above items' stats in any way. As such, this mod requires JIP LN NVSE as it uses a scripting function added by it.