Fallout New Vegas

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kabyidon

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kabyidon

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About this mod

An NVR3R fix I ported back to vanilla. Changes to the Followers Guards records so that they actually use their LeveledCharacter list and fixes a bug with the textures.

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Discovered this bug while trying to fix NVR3R.

Basically, in vanilla there's a LeveledCharacter list (VarFollowersGuard) with a lot of face/gender and even human/ghoul variation for the guards.

This is used as a template for VFSFollowersGuard . While VFSFollowersGuard should be placed in the world directly, it is instead used as a template for the NPCs placed in the world for some reason. Even worse, all of these NPCs don't "Use Traits" from the Leveled Character list, causing face/body texture issues ("whiteface" bug) as well as throwing away all the work in to the NPC variation that was in that list. They also use the "Can be all races" flag, which is only meant for Dad from FO3 or something.

It seems that YUP tries to fix this by removing the Use Model/Animation flag. Unfortunately, this isn't a complete fix and issues are still there due to template inheritance inconsistencies.

This mod changes the records so that the traits are passed down correctly. The intended variance now shows up, and there are no more face/body mismatches.

For more background, read this. Ignore the stuff about beards, it's specific to NVR3R. Courtesy of VariableEagle

These NPCs in particular are a mess and it gets even more complicated because the YUP fix isn't really compatible with how NVR3 tried to implement face variation to the Followers Guards. Then add on top of that the Can Be All Races flag.

Basically, in vanilla there's a leveled list (VarFollowersGuard) with a lot of face/gender and even human/ghoul variation for the guards. VFSFollowersGuard uses this leveled list as a template. IMO, with properly set template flags, this should've been the record that gets placed in the world. You'd have random faces/gender/ghoulification and even Mormon Fort dialogue conditioned on this particular formID (only recorded one pair of lines for one voicetype though).

Instead, VFSFollowersGuard isn't placed anywhere and is used as a template by four other NPCs (VFSFollowersGuard1/2/3/4). Those four NPCs are what's placed in the world, the Mormon Fort specifically. VFSFollowersGuard is templated on that leveled list but DOES NOT have the Use Traits flag set, so it will always be male. Sometimes it will inherit a beard since it DOES have the Use Model/Animation flag. VFSFollowersGuard1 and 3 also ONLY HAVE the Use Model/Animation flag, so they will always be female while inheriting the beards that VFSFollowersGuard sometimes have.

YUP fixes this by removing the Use Model/Animation flag from VFSFollowersGuard1 and 3. This removes the face variation that VFSFollowersGuard gives but also prevents female-flagged NPCs from inheriting beards. Remember that this face variation was only half functional to begin with, because VFSFollowersGuard didn't have the Use Traits flag set, which determines your race and gender.