Fallout New Vegas

File information

Last updated

Original upload

Created by

ME

Uploaded by

the1robert

Virus scan

Safe to use

Tags for this mod

5 comments

  1. PuzzledByte
    PuzzledByte
    • premium
    • 4 kudos
    Appreciate the fix for the VATS!

    Could I make another suggestion? Is it possible to also show the AP cost of each queued attack since the AP cost of the weapon is not explicitly shown anywhere in the UI (I don't believe there is an option to show it in the original "Enhanced Item Info" mod either)?

    So the AP cost would be shown in the format of "Ammo Type Damage x Number of Attack Final Damage (AP Cost)"; alternatively the remaining AP and maximum AP values could be print as well, so another alternative format would be "Ammo Type Damage x Number of Attack Final Damage (Remaining AP / Max AP)".
    1. the1robert
      the1robert
      • supporter
      • 6 kudos
      I think the AP cost is defined by the weapon and I do not think it is modified by the ammo type.  This information is already presented in graphical form via the AP bar.  I will look into it though when I have the chance.  Thanks for the suggestion!
    2. PuzzledByte
      PuzzledByte
      • premium
      • 4 kudos
      Thanks for the consideration!
      I noticed another bug with the VATS ammo comparison: specifically the damage shown on the VATS for any explosive weapon seem to only indicate the direct hit damage rather than the explosive damage (which is where the vast majority of the damage comes from), could this be fixed for future version as well?
    3. PuzzledByte
      PuzzledByte
      • premium
      • 4 kudos
      Just curious which script did you modify for the fix? I may be able to look into the explosive ammo damage issue myself if I can find which script actually calculates the damage (I will forward you the fixed ESPs); I don't know much about how to calculate and display the AP cost though so I am afraid I cannot help for this potential feature addition due to my limited GECK scripting experience.
    4. the1robert
      the1robert
      • supporter
      • 6 kudos
      I don't remember actually.  If you open the .esp in FNVEdit you can easily see which one it was (you need the GECK to modify it but it's viewable in FNVEdit).