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Changelogs
Version 1.2
Extra modded companions added.
Whilst the process only really worked for humanoid uploads in ArtBreeder, Dogmeat, Rex and Sergeant RL-3 have been added from HQ images with edits to fit the mod.
Mod condensed into one main file to make life easier.
Version 1.1
Style pack now in FOMOD format to support mod manager install.
Created avatars for Amata, Bittercup, Brianna and Bryan from Fallout 3.
Reuploaded Style pack 1.1 due to small typo in files. Functionally the same.
Version 1.01 (Style Pack)
Re-uploaded the missing Orange Arcade
Version 1
Initial version with Vanilla companions (Default appearances)
Added the Fallout 3 mod's icons as a Main File choice, for TTW players and possibly for players with companion mods in future entries.
Uploaded the Style pack to main files. All styles in one to reduce file page clutter, alongside all available avatars to pick and choose from.
When deepfake memes were all the rage, I made ArtBreeders for many of the Fallout characters. Here, they have been made into replacement textures for the avatars in jazzisparis's mod: JIP Companions Command and Control. This mod will require you to have that mod in your setup.
Currently, there are five styles available. The FOMOD installer will let you preview and choose these.
New Version: A couple of modded companions were added. Now also with edited images for Dogmeat, Rex, ED-E and Sergeant RL-3 (ArtBreeder process only really works for humanoids but they should match the look, if not to your liking try VtheVictorious's nice mod for Red and ED-E)
Currently available for:
All of the FO3/FNV base game companions
Amanda
Amata
Benny
Bittercup
Brianna
Bryan
Dad (Currently only Caucasian)
Lucy West
Russell
Sarah Lyons
Sydney
Miscellaneous Vault 101 classmates
More modded companions/npcs are underway for future updates.
How to make your own: Upload a clear, front facing picture of your NPC to the portrait upload section of ArtBreeder. Reduce the Chaos and Art sliders and increase the sharpness to make the image more realistic.
Play around with the generated children and other features until you get a base that you like. For fine details, I like to use an image editing software to manually add stuff like hats, makeup etc.
Once you have your image follow the original JIP CCC's guide for making it into a texture.