About this mod
This brings to the game an antique prototype of Mr. Handy that doesn't hover based on Adam Adamowicz Concept Art. (MODDERS RESOURCE). 3 variations can be found outside Repconn Headquarters.
- Permissions and credits
- Changelogs
---DESCRIPTION---
This brings to the game an antique prototype of Mr. Handy that doesn't hover based on Adam Adamowicz Concept Art. (MODDERS RESOURCE). 3 variations can be found outside Repconn Headquarters.
---FEATURES---
- An antique prototype of Mr. Handy that doesn't hover based on Adam Adamowicz Concept Art.
- 3 variations: Original Blue, Concept Art Grey, and Mr. Gutsy.
---LIMITATIONS---
* The models lack of Dismembered parts.
* The model is rigged to a Robobrain.
* This prototype doesn't have a Buzz blade or Flamethrower.
* The plugin provided only added the Robots outside Repconn Headquarters to showcase the models. They won't appear anywhere else in the game.
---PLUGINS---
MrHandyConceptArt3.esp
--REQUIREMENTS--
Fallout New Vegas.
---INSTALLATION---
1) Download the file called MrHandyConceptArt3.zip
2) Unzip the file.
3) Open the folder called MrHandyConceptArt3.
4)Grab both Meshes and Textures folders and the plugin called MrHandyConceptArt3.esp and drop them into your Data Folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located).
5) Open Fallout Mod Manager or any other Mod Manager you're using, find the plugin MrHandyConceptArt3.esp you dropped in the Data folder and tick it. Start the game.
---UNINSTALLATION---
1)Go to your Data folder (the one where your FalloutNV.exe and FalloutNVLauncher.exe are located), open your meshes folder, then open your creatures folder, then open your RoboBrain folder and erase the files MrGutsyConceptArt3skeleton.nif, MrHandyConceptArt3Blue.nif, MrHandyConceptArt3Grey.nif, MrHandyConceptArt3Gutsy.nif and MrHandyConceptArt3skeleton.nif; 2)then go again to your Data folder, open your textures folder and erase the one called 1prodlimenbox; 3)Go to your Data folder again and erase the plugin MrHandyConceptArt3.esp
---TOOLS USED---
Blender 2.49 (Reshapping).
GIMP 2.10.10 (Retexturing).
---CREDITS---
Prodlimen for reshaping and retexturing the original assets with the use of vanilla resources.
Adam Adamowicz for his gorgeous concept art designs.
Obsidian for creating Fallout New Vegas.
Blender and GIMP development teams for creating such amazing tools.
-PERMISSIONS-
You're allowed to use/modify this assets as long as you give proper credit.