Makes damage multipliers scale with player level, configurable via an INI file.
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Description: There are many mods that try to make combat better/more balance by upping/lowering damage multipliers (I even made one myself). However, static multipliers were never a perfect solution for me. Usually the increased damage multipliers made the early game particularly brutal, but then the mid-to-end game was incredibly easy because you would win a fight if you shot first. This mod aims to fix that by making damage multipliers dependent on player level. Damage by the player actually decreases as you get higher in level (to compensate for your better weapons, armor, stats, perks etc) and damage to the player increases every level. The values are configurable via the included INI file, but by default the values are lowered/raised by 10% every five levels.
Notes: - Requires xNVSE and JIP LN NVSE - Scaling stops at level 35 since that is what most overhaul mods cap the level at, plus that's kinda where the difficulty curve levels no matter what - Permissions are completely open, do whatever you want and credit if you wish