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RoyBatty and SciRika

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SciRika

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391 comments

  1. RoyBatterian
    RoyBatterian
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    FAQ:

    Q) Does this mod do what Collision Meshes does?
    A) Yes it does, at least in terms of fixing the actual geometry, and yes we will try to make some things have better collision Note: that this is not completed work yet. It also fixes incorrect materials and updates mopp to use the entire VM which obsidian and bethesda did NOT get right (thanks to Aerisarn and Jon!).

    Q) Does this mod do what Precision Collision does?
    A) Yes and no, while statics we will make things more precise, when it comes to movable statics and items, no because it messes up vanilla and modded level design by making things not work as intended without extensive patching.

    Q) Should I place this before or after YUP?
    A) After, both in load order and asset order in MO2.

    Q) Where should I place it with other mods?
    A) That depends on if you want this or that mod to override the meshes of that mod. You should be able to figure this out yourself.
  2. aquirerer
    aquirerer
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    I am in the middle of doing a fresh install of fallout TTW 3.4 and a prompt is saying
    TTW has detected you have NVMIM installed, this mod is incompatible with TTW and already covers all its fixes. please remove before continuing.
    any thoughts on this would be great.
    1. dontshametheslut
      dontshametheslut
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      disable the mod
  3. Uranus36795
    Uranus36795
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    Version file "Plugin That Doesn't Require DLC 1.12.8", but downloaded version "1.12.7", besides, you are far from completely analogous to "Collision Meshes",
    for me it is critical that with your mod I cannot shoot through wind generators in "Goodsprings" and put and take things inside them,
    also can not shoot through windows in cars.
    (I apologize for my bad English)
    1. SciRika
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      Collision Meshes doesn't fix meshes. This mod fixes meshes. If you want to shoot through things, install MAC-TEN on top of this mod.
    2. Uranus36795
      Uranus36795
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      Unfortunately MAC-TENt also doesn't allow you to shoot through things, at least not through all things!
      And what about the file versions I wrote about?
  4. yanulrich
    yanulrich
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    so whats the difference between this and something like MAC or Colission Meshes?
  5. tethersever7
    tethersever7
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    An esp with only the updates to TTW would be appreciated. Using the current one doubles up some references and leads to visual bugs.
  6. Oregano666
    Oregano666
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    The ESP in the file has not been flagged as an ESM at all. I think you uploaded the wrong archive, man.
    1. NoBarkNoBiteNoonan
      NoBarkNoBiteNoonan
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      what file, the main one is esm flagged

      extension doesn't matter, the game only cares about the flag
    2. DarkenedRogue
      DarkenedRogue
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      Same as below it was the Sandy Roads -- NVMIM patch. Deleted. : P Sorry
    3. Oregano666
      Oregano666
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      My bad, dude. I had another NVMIM file overwriting the one from this mod. Sorry.
  7. aquil54
    aquil54
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    Deleted
    1. NoBarkNoBiteNoonan
      NoBarkNoBiteNoonan
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      It's for modlist authors to supply their own customized BOS inis as a few of them (such as SALVO) did not use the plugin due to conflicts. It's only useful if you're using someone else's setup. Otherwise just use the regular plugin.
    2. aquil54
      aquil54
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      k thanks deleting post.
  8. >Fixed the microphone stand violating Newton's laws and being able to be taken (do NOT ask me why Obsidian made it a misc item and attached the loaded dice script to it)
    >Fixed the value on irradiated scotch (mistake when fixing the model)

    There are rewards for doing as I command. Today, your reward is DP. The DP will be sent to you shortly. 
  9. ConeOfCinder
    ConeOfCinder
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    wmim...
  10. TJD109901
    TJD109901
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    mod conflicting with Character Kit Remake causing textures to scrunch up    Character Kit Remake at Fallout New Vegas - mods and community
    1. SciRika
      SciRika
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      Are you loading Character Kit Remake after this? Any mesh and texture replacers need to go after this.
    2. Denadora
      Denadora
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      Yes CKR does load after NVMI but same
  11. TwelveYO
    TwelveYO
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    .