Q) Does this mod do what Collision Meshes does? A) Yes it does, at least in terms of fixing the actual geometry, and yes we will try to make some things have better collision Note: that this is not completed work yet. It also fixes incorrect materials and updates mopp to use the entire VM which obsidian and bethesda did NOT get right (thanks to Aerisarn and Jon!).
Q) Does this mod do what Precision Collision does? A) Yes and no, while statics we will make things more precise, when it comes to movable statics and items, no because it messes up vanilla and modded level design by making things not work as intended without extensive patching.
Q) Should I place this before or after YUP? A) After, both in load order and asset order in MO2.
Q) Where should I place it with other mods? A) That depends on if you want this or that mod to override the meshes of that mod. You should be able to figure this out yourself.
I am in the middle of doing a fresh install of fallout TTW 3.4 and a prompt is saying TTW has detected you have NVMIM installed, this mod is incompatible with TTW and already covers all its fixes. please remove before continuing. any thoughts on this would be great.
Version file "Plugin That Doesn't Require DLC 1.12.8", but downloaded version "1.12.7", besides, you are far from completely analogous to "Collision Meshes", for me it is critical that with your mod I cannot shoot through wind generators in "Goodsprings" and put and take things inside them, also can not shoot through windows in cars. (I apologize for my bad English)
Unfortunately MAC-TENt also doesn't allow you to shoot through things, at least not through all things! And what about the file versions I wrote about?
It's for modlist authors to supply their own customized BOS inis as a few of them (such as SALVO) did not use the plugin due to conflicts. It's only useful if you're using someone else's setup. Otherwise just use the regular plugin.
>Fixed the microphone stand violating Newton's laws and being able to be taken (do NOT ask me why Obsidian made it a misc item and attached the loaded dice script to it) >Fixed the value on irradiated scotch (mistake when fixing the model)
There are rewards for doing as I command. Today, your reward is DP. The DP will be sent to you shortly.
391 comments
Q) Does this mod do what Collision Meshes does?
A) Yes it does, at least in terms of fixing the actual geometry, and yes we will try to make some things have better collision Note: that this is not completed work yet. It also fixes incorrect materials and updates mopp to use the entire VM which obsidian and bethesda did NOT get right (thanks to Aerisarn and Jon!).
Q) Does this mod do what Precision Collision does?
A) Yes and no, while statics we will make things more precise, when it comes to movable statics and items, no because it messes up vanilla and modded level design by making things not work as intended without extensive patching.
Q) Should I place this before or after YUP?
A) After, both in load order and asset order in MO2.
Q) Where should I place it with other mods?
A) That depends on if you want this or that mod to override the meshes of that mod. You should be able to figure this out yourself.
TTW has detected you have NVMIM installed, this mod is incompatible with TTW and already covers all its fixes. please remove before continuing.
any thoughts on this would be great.
for me it is critical that with your mod I cannot shoot through wind generators in "Goodsprings" and put and take things inside them,
also can not shoot through windows in cars.
(I apologize for my bad English)
And what about the file versions I wrote about?
extension doesn't matter, the game only cares about the flag
>Fixed the value on irradiated scotch (mistake when fixing the model)
There are rewards for doing as I command. Today, your reward is DP. The DP will be sent to you shortly.